Small Dragon, Neutral
Armor Class 16 Plate
Hit Points 45 (4d12 + 5)
Speed 30 ft.
STR
13 (+1)
DEX
16 (+3)
CON
15 (+2)
INT
17 (+3)
WIS
13 (+1)
CHA
10 (+0)
Saving Throws DEX +5, INT +5
Skills Perception +17
Damage Vulnerabilities Bludgeoning, Cold, Lightning
Damage Resistances Piercing, Slashing
Condition Immunities Charmed, Exhaustion, Frightened, Poisoned, Unconscious
Senses Darkvision, Passive Perception 16
Languages --
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Actions

Action Name. The Dragon's claws and breath

Multi Iron Slash: +6 to hit, reach 5 ft., 1 target. Hit: 17 (2d8 + 5) [slashing] damage.

Burning Oil Fire Breath: +8 to hit, range 10/15 ft., 3 target. Hit: 14 (1d10 + 5) [fire] damage.

Musket Shot: +8 to hit, range 40/115 ft., 3 target. Hit: 16 (1d12 + 5) [fire] damage

Bonus Actions

Reload Musket. The dragon's body reloads a bullet into the musket

flight. The dragon flaps its metal wings to fly to a max of 30ft in the air

Lighter. The lighter in the dragon's mouth is reignited so that when it spits its oil the oil catches on fire.

Reactions

Opportunity Attack. Allows an attack when an enemy tries to leave from the dragon's range.

 

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Small metal human made dragon created by yours truly with a lighter in the mouth to ignite the oil it spits out, and a small opening under the wing for a musket to shoot out of.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: Human

Habitat: Mountain

thewalkingchrist

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