Action Name. The Dragon's claws and breath
Multi Iron Slash: +6 to hit, reach 5 ft., 1 target. Hit: 17 (2d8 + 5) [slashing] damage.
Burning Oil Fire Breath: +8 to hit, range 10/15 ft., 3 target. Hit: 14 (1d10 + 5) [fire] damage.
Musket Shot: +8 to hit, range 40/115 ft., 3 target. Hit: 16 (1d12 + 5) [fire] damage
Reload Musket. The dragon's body reloads a bullet into the musket
flight. The dragon flaps its metal wings to fly to a max of 30ft in the air
Lighter. The lighter in the dragon's mouth is reignited so that when it spits its oil the oil catches on fire.
Opportunity Attack. Allows an attack when an enemy tries to leave from the dragon's range.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Mythic Action Name. Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Small metal human made dragon created by yours truly with a lighter in the mouth to ignite the oil it spits out, and a small opening under the wing for a musket to shoot out of.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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