Large Construct (Any)
Armor Class 17 plate
Hit Points 80 (4d20)
Speed 120 ft.
STR
16 (+3)
DEX
13 (+1)
CON
20 (+5)
INT
1 (-5)
WIS
1 (-5)
CHA
15 (+2)
Senses Blindsight can ligth up the front ligth, brigthen ups to 20 ft, Passive Perception 1
Languages Dunlendish
Challenge 0 (10 XP)
Proficiency Bonus +2
Traits

Riding in style

4 passenger max

Fey Burst

double speed for 1 min (1/day)

Eco feydly

recharges via magic

Actions

Pedestrian meets windshield

3d10 if hits something/someone (dex save DC 14 for half)

Bonus Actions

Bonus Action Name. Enter the description for how bonus actions work for your monster here.

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

car

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Previous Versions

Name Date Modified Views Adds Version Actions
3/15/2026 11:35:01 PM
1
0
5
Coming Soon
Alvendor

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