Medium Humanoid, Any Alignment
AC 15    Initiative +0 (10)
HP 40 (40d20)
Speed 20 ft., Walk 30 ft.
Mod Save
STR 12 +1 +1
DEX 16 +3 +5
CON 16 +3 +5
Mod Save
INT 14 +2 +2
WIS 13 +1 +1
CHA 10 +0 +0
Immunities Poison; Charmed, Frightened, Unconscious
Gear 1 Alien Blaster
Senses Passive Perception 13
Languages Telepathy
CR 3 (XP 700; PB +2)
Traits

Alien Physiology: The alien has advantage on saving throws against being poisoned

Telepathic Coordination: While within 30 feet of another Alien, the Alien gains +1 to attack rolls and saving throws.

Actions

Multiattack: The alien makes 2 unarmed attacks, or 1 unarmed strike and 1 shoot with it's blaster

unarmed strike: 1d6 damage

Alien Blaster. Ranged Weapon Attack: 2d8 Radiant damage

Bonus Actions

Skitter Step. The Alien moves up to 15 feet without provoking opportunity attacks.

Reactions

Alien Reflexes. When a creature the Alien can see misses it with an attack, the Alien can move 10 feet.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

A 7-8ft tall humanoid creature with gray skin and large eyes

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: humanoid

Habitat: Any

lovasztamas2009

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