Medium Humanoid, Neutral
AC 14 Upgrades    Initiative +4 (14)
HP 23 (3d8 + 10)
Speed 60 ft., Swim 30 ft.
Mod Save
STR 14 +2 +2
DEX 14 +2 +2
CON 14 +2 +2
Mod Save
INT 14 +2 +2
WIS 14 +2 +2
CHA 14 +2 +2
Gear Club
Senses Passive Perception 14
Languages Common
CR 1/4 (XP 50; PB +2)
Traits

Better Training. The commoner has proficiency in three skills of the DM’s choice and has Advantage whenever it makes an ability check using that skill.

Actions

Upgraded Club. Melee Attack Roll: +2, reach 5 ft. Hit: 2 (3d4) Bludgeoning damage.

Description

 Literally just a commoner but stronger.

Habitat: Any

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