Tiny Undead, Neutral
Armor Class 10 Corpse and natural
Hit Points 10 (1d6 + 5)
Speed 30 ft., Whilst inside a corpse
STR
12 (+1)
DEX
4 (-3)
CON
3 (-4)
INT
2 (-4)
WIS
4 (-3)
CHA
1 (-5)
Senses Blindsight, Passive Perception 5
Languages --
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

host dependent. If the corpse huggers host is destroyed it will crawl out of the remains. It’s AC becomes 1 and it’s hit points becomes 5

Hive mind. Any corpse huggers within twenty feet of each other can read each others thoughts and see from their point of view.

hostile takeover. Whenever a corpse huggers host is destroyed it can leap at any creature within 10 feet of its host body.(DM’s choice) and attempts to crawl down its throat. The creature it targets must make a strength saving throw of 10. If it succeeds it throws the corpse hugger across the room and the corpse hugger takes 1d4 bludgeoning damage and is stunned. A creature that is friendly towards the creature being targeted can make the help action or make an attack of opportunity on the corpse hugger. However if it misses it will deal damage to the other creature instead. if the creature fails the saving throw. The corpse hugger will climb down their throat. And In 1d4 days will start to eat away at the hosts organs. Dealing 1d4 piercing damage every hour. The creature it targets will become paralysed and when it dies. The corpse hugger will take over it’s dead body in 1d4 days

Egg layer.  Once the corpse hugger has taken over a new host. It lays 2d12 eggs that hatch in 3d10 days. Once hatched the corpse hugger will consume the corpse. Then grow to full size in 1d4 days. Whilst the eggs are un hatched they have an AC of 0 and 1 hitpoint. Whilst freshly hatched they have an AC of 0 and 3 hit points. The eggs are small and white and are laid in clumps and stick together, if the corpse huggers host that is carrying eggs is destroyed they will spill out on the floor.


Rotting fortitude.  Whenever the corpse hugger would be reduced to zero hit points. It gains 1 hitpoint and its host body is destroyed. Forcing it to leap up to thirty feet away. If it leaps and a creature is within the trajectory. It can instead use hostile takeove instead of leaping. This can only be used if in a host body.

Actions

 Flail. Melee Weapon Attack: +1 to hit, reach 5 ft., 1 target. Hit: 2 (1d4+ 2) bludgeoning  damage

Bonus Actions

Cowardice. Whenever the corpse hugger is below half health. It may use its bonus action to climb out of its host and launch itself 30ft in any direction. And become frightened of any creature that is not an ally. And its movement speed is doubled. It stops being frightened and its movement speed goes back to normal once it has gained all it’s hit points back.  This does not count for hostile takeover

Description

Many adventurers enter the dungeons hoping to conquer dragons and kill mad wizards. But instead meet their untimely end at the hands of a corpse hugger. Their adventure ending against a scavenger instead of a dragon or wizard. A corpse hugger is weak whilst not in a host body but still a force to be reckoned with. As they can leap at a creature and crawl into their insides and kill them. They are often overlooked as a lump of flesh. But when they move they easily spotted. Having four stumpy legs and a maw of sharp canines for chewing through flesh. Strangely enough they have no eyes. Relying on blindsight instead of eyes as they usually live in dark areas. Once they have taken over a host body they will remove all major organs in the chest for food before laying their eggs in the cavity left. The corpse hugger will then not eat or seek food. Waiting for the eggs to hatch. Then once the eggs hatch the baby corpse huggers will eat the body from the inside out. Then disperse and wait to grow into adults before looking for corpses of their own and repeat the cycle. Even though corpse huggers are natural cowards. Running away from battle if they believe they will lose. However corpse huggers are never usually alone. As they are all part of a hive mind. And any corpse huggers near can see what other corpse huggers are seeing and will come to assist the other if they believe that they have a high chance of winning. All corpse huggers also serve a queen. And one in every 1000 corpse hugger eggs will hatch into a queen. Which are considerably stronger than other corpse huggers. And do not need a host. Relying on their brood instead to protect them. The queens will also embark on raids of other corpse hugger queen nests. Killing the queen and stealing their brood to increase their army.

oliverfranciswebb

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