Armor Class
16
chain
Hit Points
30
(4d8 + 12)
Speed
30 ft.
STR
16
(+3)
DEX
15
(+2)
CON
16
(+3)
INT
10
(+0)
WIS
10
(+0)
CHA
9
(-1)
Saving Throws
STR +5, DEX +4, CON +5
Skills
Athletics +5, Intimidation +1, Survival +2
Senses
Darkvision 60 ft., Passive Perception 10
Languages
Common, Goblin
Challenge
2 (450 XP)
Proficiency Bonus
+2
Traits
Martial Advantage. Once per turn, the hobgoblin can deal an extra 7 (2d6) damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the hobgoblin that isn't incapacitated.
Actions
Multiattack. The hobgoblin makes two pike or spear throw attacks.
Pike. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) piercing damage.
Spear Throw. Ranged Weapon Attack: +5 to hit, range 20/60 ft., one target. Hit: 7 (1d8 + 3) piercing damage.
Reactions
Pike Line. When a creature the hobgoblin can see moves within the its reach, it may make an attack against the creature. On a hit, the target creature's movement speed becomes 0 until the end of its turn.
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Posted Jun 12, 2024This is a great homebrew Hobgoblin variant. The only suggestion I'd make it to extend the range to 10'. Also perhaps make "Pike Line" a full combo of the Sentinel and Pole Arm Master feats.