Medium Humanoid (Goblinoid), Lawful Evil
Armor Class 16 chain
Hit Points 30 (4d8 + 12)
Speed 30 ft.
STR
16 (+3)
DEX
15 (+2)
CON
16 (+3)
INT
10 (+0)
WIS
10 (+0)
CHA
9 (-1)
Saving Throws STR +5, DEX +4, CON +5
Skills Athletics +5, Intimidation +1, Survival +2
Senses Darkvision 60 ft., Passive Perception 10
Languages Common, Goblin
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Martial Advantage. Once per turn, the hobgoblin can deal an extra 7 (2d6) damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the hobgoblin that isn't incapacitated.

Actions

Multiattack. The hobgoblin makes two pike or spear throw attacks. 

Pike. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) piercing damage. 

Spear Throw. Ranged Weapon Attack: +5 to hit, range 20/60 ft., one target. Hit: 7 (1d8 + 3) piercing damage. 

Reactions

Pike Line. When a creature the hobgoblin can see moves within the its reach, it may make an attack against the creature. On a hit, the target creature's movement speed becomes 0 until the end of its turn. 

Monster Tags: Goblinoid

blakejohnson217

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