Medium Humanoid (Dragonborn), Any Chaotic Alignment
Armor Class 16 Natural armor
Hit Points 24 (3d8 + 9)
Speed 30 ft.
STR
16 (+3)
DEX
12 (+1)
CON
17 (+3)
INT
9 (-1)
WIS
11 (+0)
CHA
9 (-1)
Saving Throws STR +5, CON +5
Skills Nature +2, Perception +2
Senses Passive Perception 10
Languages Any one language (usually Common)
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Reckless. At the start of its turn, the berserker can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.

Actions

Greataxe. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d12 + 3) slashing damage.

Breath Weapon. Ranged Weapon Attack: DC 13 Con save. 5 by 30 ft. line. A creature takes 2d6 damage on a failed save, and half as much damage on a successful one. After you use your breath weapon, you can’t use it again until you complete a short or long rest.

Habitat: ArcticCoastalDesertForestHillMountain

im_ben_jones

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