| Mod | Save | ||
|---|---|---|---|
| STR | 18 | +4 | +11 |
| DEX | 16 | +3 | +3 |
| CON | 26 | +8 | +15 |
| Mod | Save | ||
|---|---|---|---|
| INT | 18 | +4 | +4 |
| WIS | 22 | +6 | +6 |
| CHA | 20 | +5 | +12 |
Traits
Apex Evolution
The World-Hunter represents a perfected cursed predator. It has advantage on attack rolls against creatures that are restrained, prone, frightened, or paralyzed.
Basilisk Petrifying Gaze
If a creature starts its turn within 30 feet of the World-Hunter and can see its eyes, the creature must make a DC 20 Constitution saving throw.
• On a failure, the creature becomes restrained as stone spreads across its body.
• The creature must repeat the saving throw at the end of its next turn. On a failure, it becomes petrified.
A creature can avert its eyes at the start of its turn to avoid the save.
Living Ballista
The World-Hunter crafts massive bows from natural materials. When it uses a bow attack, the projectile is propelled with extreme force.
Ranged weapon attacks made by the World-Hunter ignore half cover and three-quarters cover.
Living Quiver
Bone spikes grow along the creature’s back. It has 20 arrows available, and regrows 1d4 arrows at the start of each of its turns.
Siege Strength
The World-Hunter deals double damage to objects and structures.
Actions
Multiattack
The World-Hunter makes three attacks, choosing from the options below:
• Living Ballista Arrow
• Claw
• Tail Club
Living Ballista Arrow
Ranged Weapon Attack: +12 to hit
Range 300/900 ft.
Hit:
4d10 + 5 piercing damage
plus 4d8 cursed energy damage.
The target must succeed on a DC 20 Strength saving throw or become pinned, reducing its speed to 0 until the arrow is removed (action).
Petrifying Arrow (Recharge 5–6)
The World-Hunter fires a spike infused with basilisk venom.
Ranged Weapon Attack: +12 to hit
Range 200/600 ft.
Hit:
3d10 piercing damage.
The target must make a DC 20 Constitution saving throw or begin turning to stone, suffering the effects of Petrifying Gaze.
Claw
Melee Weapon Attack: +14 to hit
Reach 10 ft.
Hit:
3d10 + 8 slashing damage.
If both claw attacks hit the same creature in a turn, the target is grappled (escape DC 20).
Tail Club
Melee Weapon Attack: +14 to hit
Reach 15 ft.
Hit:
5d10 + 8 bludgeoning damage.
The target must succeed on a DC 20 Strength saving throw or be knocked prone.
Predator Movement
The World-Hunter moves up to 30 feet without provoking opportunity attacks.
Quick Shot
The World-Hunter makes one Living Ballista Arrow attack.
Tail Sweep (Costs 2 Actions)
Creatures within 15 feet must make a DC 20 Dexterity saving throw.
Failure:
3d10 bludgeoning damage and knocked prone.
Success:
Half damage.
Mythic Action Name. Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
apex nuff said
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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