A strange elemental surge of unknown origin...
The Weird is invisible.
The Weird immediately combusts and either casts chromatic orb at every creature within a d20 foot radius(no focus, or components needed), or creates a d20 ft sphere of an elemental energy on the chromatic orb ref sheet(Dm's choice).
Anything inside of the radius must make a saving throw of the Dm's choice(Be Reasonable), if they succeed, they take half the damage.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
Comments