Small Elemental, Chaotic Neutral
Armor Class 1 None
Hit Points 1 (1d20)
Speed
STR
1 (-5)
DEX
1 (-5)
CON
1 (-5)
INT
1 (-5)
WIS
1 (-5)
CHA
1 (-5)
Damage Immunities All
Senses Passive Perception 1
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

A strange elemental surge of unknown origin...

The Weird is invisible.

Actions

The Weird immediately combusts and either casts chromatic orb at every creature within a d20 foot radius(no focus, or components needed), or creates a d20 ft sphere of an elemental energy on the chromatic orb ref sheet(Dm's choice).

Anything inside of the radius must make a saving throw of the Dm's choice(Be Reasonable), if they succeed, they take half the damage.

 

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: Any

HeroHood11

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