Leap Attack. If the vorpal bunny is jumping and travels at least 20 feet straight toward a target and then hits it with a melee weapon attack, the attack deals an extra 9 (2d8) damage to the target.
Flyby. The vorpal bunny doesn’t provoke an opportunity attack when it jumps out of an enemy’s reach.
Keen Sight and Smell. The vorpal bunny has advantage on Wisdom (Perception) checks that rely on sight or smell.
Multiattack. The vorpal bunny makes one bite attack with big nasty teeth and one claw attack.
Big Nasty Teeth. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) magical slashing damage. Scores a critical hit on an18, 19, or 20. Will score critical hits even on targets normally immune to crits on a19 or 20 (Adamantine Armor). When the vorpal bunny attacks a creature that has at least one head and rolls a 20 on the attack roll, it bites off one of the creature's heads. The creature dies if it can't survive without the lost head. A creature is immune to this effect if it is immune to slashing damage, doesn't have or need a head, has legendary actions, or the GM decides that the creature is too big for its head to be cut off with this attack. Such a creature instead takes an extra 6d8 slashing damage from the hit.
Claws. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) piercing damage.
Description
If the vorpal bunny is in the area effect of a Holy Hand Grenade, it takes maximum damage from the attack.
Lair and Lair Actions
Vorpal Bunnies are often used as guardians for great treasure or locations of importance. Their initially cute appearance is used to lure trespassers into killing range.
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Posted Jun 14, 2020Beware, this is not a CR 4 critter. Read it carefully before putting it in your adventure (she says from sad experience).