Large Monstrosity, Neutral
Armor Class 14 Natural armor
Hit Points 22 (3d10 + 6)
Speed 30 ft., Swim 20 ft.
STR
16 (+3)
DEX
11 (+0)
CON
15 (+2)
INT
10 (+0)
WIS
10 (+0)
CHA
8 (-1)
Senses Darkvision 60 ft., Passive Perception 10
Languages Crabman
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Amphibious. A crabman spends most of its life in water, but they are equally at home on land or in water. Crabman do not treat water as difficult terrain, and they breathe comfortably in the air or water.

Actions

Multiattack. A crabman attacks twice with pincers.

Pincer. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 7 (1d8 + 3) [slashing] damage.

Description

Organization: Gang (2-12)

This giant-sized creature is a bipedal humanoid with a crablike head, large hands that end in powerful pincers, and splayed feet. It is covered with chitinous plates that are reddish brown in color. Two smaller humanoid arms protrude below its pincers.

The Crabman merely travel through underground currents and make homes within grottos and underground lakes.

Habitat: CoastalMountainUnderwater

Anderty