Boogie Woogie. At any time during combat, you may switch places with any creature or magic item.
Swift Kick. +5 to hit, reach 5ft, 1 target. Hit: 1d12 force damage+1d12 bludgeoning damage.
Brute Force. Melee Weapon Attack: +5 to hit, reach 10 ft., 1 target. Hit: 3d8 + 10 force damage.
Pebble Throw. Ranged Weapon Attack: +5 to hit, range 30/60 ft., 1 target. Hit: 1d12 + 5 piercing damage.
Elbow Drop. Melee Attack: +5 to hit, reach 5ft, 1 target. Hit: 3d10+2 force damage.
Strength of Brotherhood. After landing a pebble throw, Todo ccan swap with the pebble and hit Brute Force as an automatic critical hit.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Mythic Action Name. Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
BRUZZAH!! SHALL WE GET COOKING!?!
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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