Frosty. Uraume takes no damage from cold damage.
Multiattack- Uraume takes the Icicle Shards action thrice.
Icicle Shards. Melee Weapon Attack: +6 to hit, range 30/60 ft., 1 target. Hit: 3d4+ 2 cold damage.
Frost Calm. Ranged Weapon Attack: +4 to hit, range 10/60 ft., 30 foot radius.. Hit: 5d12 + 10 cold damage. If this attack hits, all creatures within this sphere are prone for 1 minute.
Levitating Ice. Uraume drops a block of ice from the sky, dealing 10d10 cold damage to any creatures within a 10 foot radius of the block of ice, which Uraume can drop within her sight, must make a DC 15 DEX saving throw or take this damage. If you succeed, they take half damage.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Mythic Action Name. Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
URAUME!?!?!?!?!
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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