| Mod | Save | ||
|---|---|---|---|
| STR | 14 | +2 | +2 |
| DEX | 12 | +1 | +1 |
| CON | 14 | +2 | +2 |
| Mod | Save | ||
|---|---|---|---|
| INT | 10 | +0 | +0 |
| WIS | 16 | +3 | +3 |
| CHA | 10 | +0 | +0 |
Multiattack. The druid makes two attacks, using Vine Staff or Starry Wisp in any combination.
Vine Staff. Melee Attack Roll: +5, reach 5 ft. Hit: 6 (1d6 + 4) Bludgeoning damage plus 2 (1d4) Poison damage.
Starry Wisp. Ranged Attack Roll: +4, range 60 ft. Hit: 8 (2d8) Radiant damage. On a hit, until the end of your next turn, it emits Dim Light in a 10-foot radius and can’t benefit from the Invisible condition.
Spellcasting. The druid casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 13):
At Will: Shillelagh, Speak with Animals
2/Day Each: Entangle, Beast Bond, Thunderwave
1/Day Each: Barkskin, Aid
Wild Shape (2/Short Rest). the Cleansing Druid Pack Leader can use an action to transform into a CR 1/4 or lower beast that cannot fly or swim. He remains in this form for 1 hour, uses a bonus action to end the effect, falls unconscious, drops to 0 hit points, or dies.
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