Medium or Small Humanoid, Typically Lawful Evil
AC 13 Studded Leather Armor    Initiative +1 (11)
HP 46 (8d8 + 10)
Speed 30 ft.
Mod Save
STR 14 +2 +2
DEX 12 +1 +1
CON 14 +2 +2
Mod Save
INT 10 +0 +0
WIS 16 +3 +3
CHA 10 +0 +0
Skills Animal Handling +5, Nature +3, Perception +5
Senses Passive Perception 15
Languages Common, Druidic, Sylvan
CR 2 (XP 450; PB +2)
Actions

Multiattack. The druid makes two attacks, using Vine Staff or Starry Wisp in any combination.

Vine Staff. Melee Attack Roll: +5, reach 5 ft. Hit: 6 (1d6 + 4) Bludgeoning damage plus 2 (1d4) Poison damage.

Starry Wisp. Ranged Attack Roll: +4, range 60 ft. Hit: 8 (2d8) Radiant damage. On a hit, until the end of your next turn, it emits Dim Light in a 10-foot radius and can’t benefit from the Invisible condition.

Spellcasting. The druid casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 13):

At Will: Shillelagh, Speak with Animals
2/Day Each: Entangle, Beast Bond, Thunderwave
1/Day Each: Barkskin, Aid

Bonus Actions

Wild Shape (2/Short Rest). the Cleansing Druid Pack Leader can use an action to transform into a CR 1/4 or lower beast that cannot fly or swim. He remains in this form for 1 hour, uses a bonus action to end the effect, falls unconscious, drops to 0 hit points, or dies.

Habitat: Any

Archetypo

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