Class Weapons. The Heavy does not carry all the weapons listed in his actions so he can pick one primary, one secondary, and one melee.
- Melee. If the engineer is using the Gunslinger then his hit point maximum is increased by 25, if he's using the Southern Hospitality he has vulnerability to fire damage.
Shotgun (Primary). Ranged Weapon Attack: +10 to hit, range 15/20 ft., 1 target. Hit: 26 (8d4) piercing damage and this attack deals an additional 1d4 damage for every 5 ft. of closeness the Engineer has to the target.
Panic Attack (Primary). Ranged Weapon Attack: +10 to hit, range 15/20 ft., 1 target. Hit: 18 (6d4) piercing damage and this attack deals an additional 2d4 damage for every 5 ft. of closeness the Engineer has to the target.
Frontier Justice (Primary). Ranged Weapon Attack: +6 to hit, range 10/15 ft., 1 target. Hit: 20 (10d4) piercing damage and this attack deals an additional 1d4 damage for every 5 ft. of closeness the Engineer has to the target. If the engineers sentry was destroyed in the last round by an enemy, this attack becomes.a critical hit.
Rescue Ranger (Primary). Ranged Weapon Attack: +12 to hit, range 30/45 ft., 1 target. Hit: 12 (4d6) piercing damage and if the target is a building, it instead regains 10 hit points. As an alternative the engineer can swap places with one of his buildings by using this attack.
Widowmaker (Primary). Ranged Weapon Attack: +12 to hit, range 15/20 ft., 1 target. Hit: 26 (8d4) piercing damage and if the attack hit the engineer can make another widowmaker attack that only deals half damage.
Pomson 6000 (Primary). Ranged Weapon Attack: +7 to hit, range 30/40 ft., 1 target. Hit: 12 (4d6) lightning damage and if the target is a spell caster, they lose one second level or lower spell slot.
Pistol (Secondary). Ranged Weapon Attack: +14 to hit, range 30/40 ft., 1 target. Hit: 10 (1d12 + 10) piercing damage.
Short Circuit (Secondary, Recharge 4-6). The engineer fire a ball of energy in one direction that travels up to 45 ft. and passes through creatures, creatures caught in the ball take 8 (4d4) lightning damage and have their movement speed reduced by 5 ft. for one minute.
Wrangler (Secondary). The engineer takes manual control of his sentry, while it is under his control he can choose what the sentry targets and increases it's range from 60 ft. to 120 ft. but in order to select a target he must see it.
Wrench (Melee). Melee Weapon Attack: +10 to hit, reach 5 ft., 1 target. Hit: 10 (1d12 + 10) bludgeoning damage and if the target is a building it instead restores 20 of the buildings hit points and instead upgrades it after hitting it three times if it is at full health.
Jag (Melee). Melee Weapon Attack: +10 to hit, reach 5 ft., 1 target. Hit: 8 (1d4 + 10) bludgeoning damage and if the target is a building it instead restores 10 of the buildings hit points and instead upgrades it after hitting it two times if it is at full health.
Eureka Effect (Melee). Melee Weapon Attack: +10 to hit, reach 5 ft., 1 target. Hit: 10 (1d12 + 10) bludgeoning damage and if the target is a building it instead restores 12 of the buildings hit points and instead upgrades it after hitting it four times if it is at full health. Instead of attacking the engineer can choose to teleport to one spot within 60 ft. of him that he can see.
Gunslinger (Melee). Melee Weapon Attack: +10 to hit, reach 5 ft., 1 target. Hit: 10 (1d12 + 10) bludgeoning damage and if the target is a building it instead restores 30 of the buildings hit points.
Southern Hospitality (Melee). Melee Weapon Attack: +10 to hit, reach 5 ft., 1 target. Hit: 14 (2d8 + 10) bludgeoning damage and if the target is a building it instead restores 15 of the buildings hit points and instead upgrades it after hitting it three times if it is at full health.
Golden Wrench (Legendary, Melee). Melee Weapon Attack: +15 to hit, reach 5 ft., 1 target. Hit: 50 (8d12 + 10) force damage and if the target is a building it instead restores 100 of the buildings hit points and instead upgrades it after hitting it three times if it is at full health. If the engineer dies he drops the mythical Golden Wrench.
Deploy Building. The engineer deploys a sentry or dispenser within 5 ft. of him that start as level one (mini sentry if using gunslinger).
- Mini Sentry. 30 hit points, AC 10, automatically locks onto the closest hostiles within 30 ft. of it and fires a burst of rounds that deal 10 (3d6) piercing damage however it takes a full round for the sentry to lock onto something behind it. (Cannot be upgraded)
- Sentry Level 1. 50 hit points, AC 10, automatically locks onto closest hostiles within 60 ft. and fires a burst of high power rounds that deal 12 (4d6) piercing damage however it takes a full round to lock onto something behind it.
- Sentry Level 2. 80 hit points, AC 10, automatically locks onto closest hostiles within 60 ft. and fires a burst of high power rounds that deal 36 (12d6) piercing damage however it takes a full round to lock onto something behind it.
- Sentry Level 3. 130 hit points, AC 10, automatically locks onto closest hostiles within 60 ft. and fires a burst of high power rounds that deal 36 (12d6) piercing damage and it fires rockets at the second closest creature that deal 20 (4d10) fire damage however it takes a full round to lock onto something behind it.
- Dispenser Level 1. 50 hit points, AC 10, heals each creature that starts their turn within 10 ft. of the dispenser for 12 hit points.
- Dispenser Level 2. 80 hit points, AC 10, heals each creature that starts their turn within 10 ft. of the dispenser for 20 hit points.
- Dispenser Level 3. 50 hit points, AC 10, heals each creature that starts their turn within 10 ft. of the dispenser for 28 hit points.
Description
"I'm gonna blow that dumb look right off of your stupid face." *Uses high power fan on you*
Golden Wrench - Artifact - Wrench: This weapon deals an additional 4d6 force damage and on hit has a 10% chance to instantly kill a creature under 150 hit points and turn them to a statue of gold. If you spend a year studying the wrench it becomes imbued with the power to turn any creature under challenge rating 9 of your choosing into a statue of gold.
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Posted Mar 17, 2026