Small Elemental, Lawful Neutral
Armor Class 17 (natural armor)
Hit Points 60 (8d6 + 32)
Speed 30 ft., Burrow 30 ft.
STR
15 (+2)
DEX
13 (+1)
CON
18 (+4)
INT
5 (-3)
WIS
10 (+0)
CHA
9 (-1)
Saving Throws CON +6
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison
Senses Darkvision 60 ft., Tremorsense 60 ft., Passive Perception 10
Languages Terran (dialect Apabato)
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Earth Glide. The elemental can burrow through nonmagical, unworked earth and stone. While doing so, the elemental doesn't disturb the material it moves through.

Harmony. Whenever the elemental takes thunder damage roll a d6. On a result of 1-3 the resonance of the elemental cancels out all the damage, on a result of 4-6 the resonance amplifies its effect and the thunder damage is doubled. 

Actions

Multiattack. The elemental makes two slice attacks or uses it's resonant shriek .

Slice. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) piercing damage.

Resonant Shriek (Recharge 6).  A soft hum begins from the core of the elemental and builds to painful pitch. All other creatures within 30ft. that can hear the noise must make a DC-15 Con save or suffer 10 (4d4) points of thunder damage. If a creature fails the save by more than 10 they are additionally incapacitated until the end of their next turn. 

Reactions

Armoured Form. Reaction: The first time the elemental is brought below half health it may use its reaction to grow a protective crystal shield. The elemental gains 5 (2d4) temporary hit points and gains resistance to all damage except psychic and thunder. This reaction can only be taken if the elemental is in contact with natural ground (earth, rock, crystal, etc). If the elemental is in a crystal elemental lair it gains an additional 5 (2d4) temporary hit points for a total of 10 (4d4).

Description

These small elemental resemble the crystal elemental that bring them into being. Particularly favoured crystals within a Crystal elementals lair become so imbued with background magic that they gain sentience. Though far smaller they share many features with their creators. Some remain in the lair while others glide off to inhabit new areas. 

Monster Tags: Elemental

Habitat: MountainUnderdark

dragondmwithflare

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