Magic Resistance. The devil has advantage on saving throws against spells.
Regeneration. The devil regains 5 hit points at the start of its turn. If it takes damage from a good‑aligned weapon or a spell with the good descriptor, this trait doesn’t function until the end of its next turn.
See in Darkness. The devil sees perfectly in magical and nonmagical darkness.
Devil’s Nature. The devil’s attacks count as lawful and evil for overcoming resistance.
Innate Spellcasting. The Brachina innate spellcasting ability is Charisma (spell save DC 11). The Brachina can innately cast the following spells, requiring no material components:
At will: Charm Monster, Clairvoyance, Enthrall, Teleport, Produce Flame, Polymorph, Suggestion, Vampiric Touch
1/day: Plane Shift(self only), Imprisonment
Multiattack. The Brachina makes three attacks: short sword or poison touch
Short Sword. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 1d6 + 5 slashing damage. Critical: 19–20; deals maximum damage on a critical hit.
Poison Touch. Melee Spell Attack: +8 to hit, reach 5 ft., one target. Hit: The target must succeed on a DC 16 Constitution saving throw or suffer 1d6 Wisdom damage (1‑hour duration). Wisdom damage applies penalties to spell DCs and Wisdom‑based checks/saves.
Summon Devil (1/day). The devil summons one of the following (80% chance): 1 harvester devil, 2 chain devils or 6 lemures. This functions as a 6th‑level spell (save DC 17 if applicable).
Spring Attack. The devil may move 10 ft. without provoking opportunity attacks.
Combat Expertise. When hit by an attack, the devil imposes disadvantage on one attack made against it.
Description
Even in their natural forms, brachinas typically resembled beautiful female humans, about 5 to 5.5 feet (1.5 - 1.7 meters) tall and weighing about 120 pounds (54,000 grams) with pale skin, red hair, and black eyes. They still possessed the black-feathered wings of their previous eryines forms however, resulting in an overall form akin to a dark angel.
Despite their own beauty, pleasure devils typically disguised themselves using polymorph to hide their fiendish features and better appeal to their targets. Yet even with their disguises and array of alluring features, it was still possible to sense something sinister behind their comely facade.
Brachinas were specially chosen devils endowed with greater beauty, power and station, and with it the duty of corrupting the virtuous beings of the Material Plane, their souls made all the sweeter for their fall from grace. They were architects of mortal failing who bound mortals to their service through pacts of desire; once a victim's resolve and dedication was undone and they were bent to their will, they could then be made to do the bidding of the brachina's master as well. They worked doubly hard in their duties, and only upon success would they return, for the punishment for failure was severe. But their many spell-like powers were bestowed upon them in aid of an even greater corruption: the downfall of godly servants. Thus, the primary targets of their nefarious work were clerics and paladins. Given a choice, brachinas worked alone.
Pleasure devils were particularly associated with sensual Fierna and Belial of Phlegethos . Their specific legion, the Walkers in Fire, were composed of squadrons of eryines and brachina wizards who soared screaming through the air dropping fireballs on everyone below, knowing their fellow devils would be unaffected. Clerics of Fierna were known to be able to summon pleasure devils using the spell planar ally.
Previous Versions
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3/18/2026 12:25:43 AM
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3/18/2026 12:34:03 AM
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Posted Mar 18, 2026Just looking for some feedback, try and be constructive if at all possible ;)