Medium Humanoid, Typically Neutral
Armor Class 14 Natural Armor
Hit Points 21 (2d20)
Speed 30 ft.
STR
18 (+4)
DEX
18 (+4)
CON
16 (+3)
INT
15 (+2)
WIS
10 (+0)
CHA
10 (+0)
Senses Passive Perception 12
Languages --
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Sorcerer. The Zenin Sorcerer can see cursed phenomena.

 

Actions

Disengage. The sorcerer takes the disengage action.

Katana. Melee Weapon Attack: +2 to hit, reach 10 ft., 1 target. Hit: 2d8 + 5 slashing damage.

 

Bonus Actions

Extra Attack. The sorcerer takes the unarmed strike action.

Reactions

OPPORTUNITY ATTACK

 
Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Just your average Zenin sorcerer.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

LordJohnBellafiore

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