| Mod | Save | ||
|---|---|---|---|
| STR | 12 | +1 | +1 |
| DEX | 16 | +3 | +3 |
| CON | 14 | +2 | +2 |
| Mod | Save | ||
|---|---|---|---|
| INT | 12 | +1 | +1 |
| WIS | 14 | +2 | +2 |
| CHA | 10 | +0 | +0 |
Ambusher. The Ambervoidia Rou'ul'tar has advantage on attack rolls against any creature it has Surprised.
Beast-kin. The Ambervoidia Rou'ul'tar count as Beast for the purpose of spell or feature that can target or has effect on a Creature that's a Beast.
Camouflage Feather. The Ambervoidia Rou'ul'tar has advantage on Dexterity (Stealth) checks made to hide.
Pack Tactics. The Ambervoidia Rou'ul'tar has advantage on an attack roll against a creature if at least one of the Ambervoidia Rou'ul'tar's allies is within 5 feet of the creature and the ally isn't incapacitated.
Spellcasting. The Ambervoidia Rou'ul'tar casts one of the following spells, requiring no Material components and using Wisdom as the spellcasting ability (spell save DC 12):
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Cantrips (at will): Druidcraft, Elementalism, Message
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1st level (3 slots): Detect Magic, Hunter's Mark, Snare
Multiattacks. The Ambervoidia Rou'ul'tar makes two Rend attacks.
Rend. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 3) slashing damage.
Disorienting Shriek (Recharge 5–6). Constitution Saving Throw: DC 12, each creature in a 15-foot Cone. Failure: 7 (3d6) Thunder damage and the target cannot use its Reaction until the start of its next turn. Success: Half damage only.
Amber Step (Recharge 6). The Ambervoidia Rou'ul'tar channel the Amberspark energy within its body to boost its speed phase through matter as a spark of golden energy. The Ambervoidia Routier teleport up to 15ft and the next attack roll targeting it are made with disadvantage.
Description
For better sake of the field research team & New Farin's Adventurers. We has classified various Dwellers of Ambervoid into groups, base on their similarities. But remember, its only a basic classification, many individual groups and selves can be different in a lot of way.
ROU'UL'TAR: Smaller in size than most inhabitants of the void, Rou'ul'tar are an agile and cunning predators. They live in packs, usually around 4 to 15 individuals. They have a strict sociel heirarchy and act in near perfect coordination. Their pack are leds by an Alpha, usually the oldest and most experienced leader of the group, but can also be the current strongest member. There's also a possibility of them working together with other species in exchange for food or shelter. But beware, they're still vicious predators that mainly feast on other animals, including all humanoids.
Lastly, we hope that this information can be useful to you, maybe the Amber shines our way. - Rihanna R.K. Carterson, Deceased Researcher of the Amberpeak society
Variant: Hyper Adaptation
Inhbitants of the Ambervoid are magnificent creatures that can adapt to almost every enviroment in near perfect condition. Each type of Variants below represent the version of this creature that has adapt to its current Habitats.
Floran Rou'ul'tar(Forest & Jungle). The Ambervoidia Rou'ul'tar gains 40ft climbing speed and advantage on Wisdom (Perception) check. Additionally, if the target of it's Rend attack are Medium or smller size creature, it must succeed a Strength saving throw DC 11 or get Restrained by the Rou'ul'tar. While it's Restraining a Creature in this way, the Rou'ul'tar's speed is reduce to 0 and it can only attack the creature it Restrained.
Aquan Rou'ul'tar(Coastal & Swamp). The Ambervoidia Rou'ul'tar gains 40ft swimming speed and can hold breath for up to an Hour. Additionally, if the target of it's Rend attack are Medium or smller size creature it's Grappled by the Rou'ul'tar.
High-land Rou'ul'tar(Moutains). The Ambervoidia Rou'ul'tar gains 40ft climbing speed. Additionally, if it's falling, it can use its reaction to gain flying speed equal to half of its walking speed and it's immune to fall damage until it lands on something. And if it fly straight for at least 20ft immediatly before hitting a creature with its Rend attack. that Ren attack deals additional 7 (2d6) Slashing damage
Vast-land Rou'ul'tar(Grassland & Hills). The Ambervoidia Rou'ul'tar count as Large creature for the purpose of Carry, Drag, Pull, Push, and Grapple rules, it can also use Bonus Actions to move up to half its speed to the nearest hostile creature. Additionally, if the target that got hit by the Rou'ul'tar's Rend attck is a Medium or Smaller creature, it's knocked Prone by the Rou'ul'tar.
Blizzard Rou'ul'tar(Arctic). The Ambervoidia Rou'ul'tar gains burrow speed of 20ft and resistance to Cold damage.
Mirage Rou'ul'tar(Desert). The Ambervoidia Rou'ul'tar gains resistance to Fire damage and it gains Silent Image into the 1st level spell it can cast.
Previous Versions
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