Huge Monstrosity (Dinosaur), Chaotic Neutral
AC 14 Natural Armor    Initiative +4 (14)
HP 114 (12d12 + 36)
Speed 45 ft.
Mod Save
STR 19 +4 +9
DEX 14 +2 +2
CON 16 +3 +3
Mod Save
INT 10 +0 +0
WIS 14 +2 +7
CHA 13 +1 +1
Skills Perception +6, Stealth +3, Survival +4
Senses Darkvision 60ft; Passive Perception 16
Languages Common, Draconic, Primordial
CR 4 (XP 1,100; PB +2)
Traits

Beast-kin.The Ambervoidia Achii’llai count as Beast for the purpose of spell or feature that can target or has effect on a Creature that's a Beast.

Reckless. At the start of its turn, the Ambervoidia Achii’llai can gain Advantage on all melee weapon attack rolls during that turn, but attack rolls against it have Advantage until the start of its next turn.

Siege Monster. The Ambervoidia Achii'llai deals double damage to objects and structures.

Spellcasting.The Ambervoidia Achii’llai casts one of the following spells, requiring no Material components and using Wisdom as the spellcasting ability (spell save DC 12):
Cantrips (at will): Druidcradt, Message, 
1st level (3 slots): Compelled Duel, Jump, Wrathful Smite

Actions

Multiattack. TheAmbervoidia Achii’llai makes three attacks, two with its Claws and one with its Jaw Slam. It can replaces both Claws attack with a use of Thrashing.

Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: 11 (2d6 + 4) [Slashing] damage and the target is Grappled by the Achii'llai.

Jaw Slam. Melee Weapon Attack: +6 to hit, reach 10 ft., 1 target. Hit: 13 (2d8 + 4) [Piercing] damage and the target must succeed a Constitution Saving Throw DC 14 or it's stunned until the end of its next turn.

Thrashing. The Achii'llai starts to swing it's body around with powerful force. Each Creature within 10ft of the Ambervoidia Aslan must make a Dexterity Saving Throw DC 14. Failure; the Creature take 15 (3d6+4) [Bludgeoning] damage and it's pushed 10ft away from the Achii'llai. Success; Half damage only.

Bursting Roar (Recharge 5-6). Constitution Saving Throw: DC 14, each Creature within 15ft Emanation around the Achii'llai. Failure: 22 (5d8) [Thunder] damage and the creature is Deafened until the start of the Achii'llai next turn. Success: Half damage only.

Description

For better sake of the field research team & New Farin's Adventurers. We has classified various Dwellers of Ambervoid into groups, base on their similarities. But remember, its only a basic classification, many individual groups and selves can be different in a lot of way.

ACHII'LLAI: Among the inhabitants of Ambervoid, Achii'llai are known for their ruthlessness to hunt preys beyond their weight and their territorial nature to ward off any intruders with reckless agression, not just for survival, but for the honor and glory they view as a proof of strength. Other creature sees them as idiotic brute or savages, but they're still intelligence animals that are more than capable to coordinated and coexist with other species.They usually live alone or in pairs, but when there's a great struggle or a potential for glory, they'll banded together under one banner called "Crusade". In Crusade, they're all equal and they're more than welcome other species to accompanied them along the way. But no matter what, they're still a ferocious predator that hunts and feasts on others to survive, so beware of them, for your own sake.

 

Lastly, we hope that this information can be useful to you, maybe the Amber shines our way. Rihanna R.K. Carterson, Deceased Researcher of the Amberpeak society

Variant: Hyper Adaptation

Inhbitants of the Ambervoid are magnificent creatures that can adapt to almost every enviroment in near perfect condition. Each type of Variants below represent the version of this creature that has adapt to its current Habitats.

Floran Achii'llai(Forest & Jungle). The Ambervoidia Achii'llai gains advantage on Wisdom (Perception) and Wisdom (Survival) check. Additionally, it ignores difficult terrains cause by both magical and non-plants.

Aquan Achii'llai(Coastal & Swamp). The Ambervoidia Achii'llai gains 30ft swimming speed and it can hold breath up to an hour. Additionally, it's Claws attack reach are improved by 5ft (to 10ft) and the creature hits by the Claws attack are pulled 5ft closer to the Achii'lai.

High-land Achii'llai(Moutains). The Ambervoidia Achii'llai gains 25ft climbing speed and advantages on Strenght(Athletic) checks. Additionally, it can cast Feather Fall and Meld into Stone for free once per day each.

Vast-land Achii'llai(Grassland & Hills). The Ambervoidia Achii'llai count as Huge creature for the purpose of Carry, Drag, Pull, Push, and Grapple rules. Additionally, it has advantage on saving throws that give it a level or more of Exhaustion.

Blizzard Achii'llai(Arctic). The Ambervoidia Achii'llai gains resistance to Cold damage and it gains Burrow Speed of 25ft. Additonally, it has advantage on saving throws that give it a level or more of Exhaustion and it require half the amount of food and water it usaully need to sustain its self and advantage on Dexterity (Stealth) checks.

Mirage Achii'llai(Desert). The Ambervoidia Achii'llai gains resistance to Fire damage and it gains Tremorsense with a range of 30ft. Additonally, it has advantage on saving throws that give it a level or more of Exhaustion and it require half the amount of food and water it usaully need to sustain its self. 

 

Lair and Lair Actions

 

 

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Monster Tags: Dinosaur

Habitat: ArcticCoastalDesertForestGrasslandHillMountainSwamp

NamoXD12

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