| Mod | Save | ||
|---|---|---|---|
| STR | 3 | −4 | −4 |
| DEX | 17 | +3 | +8 |
| CON | 12 | +1 | +1 |
| Mod | Save | ||
|---|---|---|---|
| INT | 10 | +0 | +0 |
| WIS | 10 | +0 | +0 |
| CHA | 3 | −4 | −4 |
Amphibious. The frog can breathe air and water.
Standing Leap. The Bane Frogs Long Jump is up to 5 feet and its High Jump is up to 3 feet with or without a running start.
Cantrips: The bane frog is a homebrew "spell caster". They use homebrew cantrips called Brain fog that causes the incapacitated condition with a hit as well as 1d6-1 psychic damage. And Daze which causes the stunned condition on a failed con save (17)
Bite. Melee Attack Roll: +3 1d20+3 : to hit :Bite, reach 5 ft. Hit: 1 Piercing damage.
Brain Fog. Ranged Attack Roll: +5 to hit, range 30ft. All enemy targets within 30ft. 1d6-1 psychic damage also causes incapacitated condition.
Daze: Causes Stunned condition on a failed con save DC 17
Standing Leap. The Bane Frogs Long Jump is up to 5 feet and its High Jump is up to 3 feet with or without a running start. Allows the frog to attempt to dodge an attack, run away, or jump between tree branches.
Description
Small 1-3 inch frogs, comes in a few different types, such as Mossy, Knot, and Lily Bane Frogs. Coming in colors of greens browns pinks and whites. They are sleepy little critters that are the bane of everyone's existence because if you wake them up they get irritated and will cause brain fog and disorientation. There will generally be multiple in an area as they often group together and claim an area as their home. Not meant to be a major enemy but an annoyance and a distraction.
Comments