| Mod | Save | ||
|---|---|---|---|
| STR | 16 | +3 | +5 |
| DEX | 14 | +2 | +2 |
| CON | 15 | +2 | +2 |
| Mod | Save | ||
|---|---|---|---|
| INT | 10 | +0 | +0 |
| WIS | 12 | +1 | +1 |
| CHA | 8 | −1 | −1 |
Diabolical Restoration. If the demon dies outside the Nine Hells, its body disappears in sulfurous smoke, and it gains a new body instantly, reviving with all its Hit Points somewhere in Avernus, the first level of the Nine Hells.
Magic Resistance. The demon has Advantage on saving throws against spells and other magical effects.
Multiattack. The demon makes two Claw attacks or a Claw and Bite attack.
Claw. Melee Attack Roll: +5 to hit, reach 5 ft. Hit:(1d6 + 2) Slashing damage.
Bite: Melee Attack Roll: +5 to hit, reach 5 ft Hit (1d4 + 2) Piercing damage. Plus Poison: (1d6) Poison damage. Save vs. DC12 Constitution to take 1/2 damage. Poisoned Condition lasts for 1 Minute on a failed save.
Description
The Bone Demons are Humanoid skeletal demons that scurry about the Wastes of Avernus the First level of the Nine Hells. They run on all four limbs and hide low to the ground in the rocky desolation, sneaking up on the souls or spending time slowly tearing at their flesh while watching them heal. They are a punishment of the Nine Hells and endlessly prey upon the wandering souls that stagger about in the wastes. They can easily hide in the crevices and rocks and wait for prey before pouncing and tearing at their flesh while flesh and devouring it. These demons have a distinctive warbling call and clicking that instil fear in the souls they prey upon.
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