| Mod | Save | ||
|---|---|---|---|
| STR | 3 | −4 | −4 |
| DEX | 16 | +3 | +5 |
| CON | 10 | +0 | +0 |
| Mod | Save | ||
|---|---|---|---|
| INT | 3 | −4 | −4 |
| WIS | 12 | +1 | +1 |
| CHA | 12 | +1 | +3 |
Instinctive Stillness. When grappled a cat gains the stunned condition if the grappler pinches the back of their neck, by making a DC 12 dexterity check to get a good hold of the cats neck, the cat stays stunned until the grappler chooses to release them.
Purrsuasive. The cat has advantage on Persuasion against an humanoid with a wisdom of 12 or lower.
Soft landing. if the cat takes fall damage it can reduce the damage it would take by 15 feet, if the cat takes damage from this fall it is not knocked prone, unless it dies from the fall.
Always on feet. The cat can spend 5 feet of moment to end the prone condition, instead of spending have of it's movement.
Keen Smell. The cat has advantage on Wisdom Perception checks that rely on smell.
Jumper. The cat's jump distance is determined using its Dexterity rather than its Strength.
Scratch. Melee Attack Roll: +4, reach 5 ft. Hit: 1 Slashing damage.
Bite. Melee Attack Roll: +4 to hit, reach 5 ft. Hit: 1 Piercing damage.
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