Large Monstrosity, Neutral Evil
Armor Class 16 Natural Armor
Hit Points 52 (8d8 + 16)
Speed 40 ft., Walk 40 ft.
STR
17 (+3)
DEX
15 (+2)
CON
14 (+2)
INT
12 (+1)
WIS
18 (+4)
CHA
16 (+3)
Saving Throws STR +5, CON +4
Damage Vulnerabilities Fire
Damage Resistances Bludgeoning and Piercing from nonmagical attacks
Damage Immunities Cold, Necrotic, Poison
Condition Immunities Charmed, Exhaustion, Poisoned
Senses Darkvision 60 ft, Passive Perception 14
Languages Common Common
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Mask of the Wild. The wendigo can attempt to hide even when it is only lightly obscured by foliage, heavy rain, falling snow, mist, or other natural phenomena.

Ambusher. The wendigo has advantage on attack rolls against any creature it has surprised.

Mimicry. The wendigo can mimic any sounds it has heard, including voices. A creature that hears the sounds can tell they are imitations with a successful DC 14 Wisdom (insight) check

Pounce.  If the wendigo moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 13 strength saving throw or be knocked prone. If the target is prone, the wendigo can make one bite attack against it as a bonus action.

Actions

Multiattack. The Wendigo makes 2 attacks: one with its bite and one with its claws 

Bite.
 Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 16 (3d8 + 3) piercing damage.

Claws. Melee Weapon Attack: +5 to hit, range 5 ft., one target. Hit: 10 (2d6 + 3) Slashing damage.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: Forest

7Blazers

Comments

Posts Quoted:
Reply
Clear All Quotes