Large Fiend (Demon), Chaotic Evil
AC 18    Initiative +6 (16)
HP 172 (15d10 + 90)
Speed 30 ft., Swim 30 ft.
Mod Save
STR 19 +4 +4
DEX 10 +0 +4
CON 22 +6 +10
Mod Save
INT 14 +2 +2
WIS 21 +5 +9
CHA 15 +2 +2
Resistances Cold, Fire, Lightning
Immunities Poison; Poisoned
Senses Truesight 120 ft.; Passive Perception 15
Languages Abyssal, Telepathy 120 ft.
CR 11 (XP 7,200; PB +4)
Traits

Brute. The ammit can move its normal movement speed when it has a creature Grappled

Demonic Restoration. If the ammit dies outside the Abyss, its body dissolves into ichor, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Abyss.

Hold Breath. The ammit can hold its breath for 1 hour.

Magic Resistance. The ammit has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The ammit makes one Bite attack and two Claw attacks. It can use Devour Heart or Baleful Glare in place of its Bite attack.

Bite. Melee Attack Roll: +8, reach 5 ft. Hit: 15 (2d10 + 4) Piercing damage plus 13 (3d8) Bludgeoning damage and the target is Grappled (escape DC 16). Until this Grapple ends, the target is Restrained, and the ammit can't use its Bite attack on another target.

Claw. Melee Attack Roll: +8, reach 5 ft. Hit: 11 (2d6 + 4) Slashing damage plus 11 (2d10) Force damage.

Devour Heart. Melee Attack Roll: +8, reach 5 ft., one Incapacitated creature or one creature Grappled by the ammit. Hit: 15 (2d10 + 4) Piercing damage plus 14 (4d6) Necrotic damage. If this damage reduces the creature to 0 Hit Points, the creature's heart is devoured by the ammit, the creature dies, and the ammit regains Hit Points equal to half the maximum Hit Points of the creature. Unless the ammit dies within 1 minute of this action, the creature's soul is sent to the Abyss and can only be revived by either a Wish or True Resurrection spell. Constructs and Demons are immune to this effect.

Baleful Glare. Wisdom Saving Throw: DC 17. The ammit targets one creature it can see within 60 feet of it. Failure: 18 (4d8) Psychic damage, and the creature is Frightened of the ammit until the start of the ammit's next turn. A creature Frightened in this way is also ParalyzedSuccess:  Half damage and the creature is immune to the ammit's Baleful Glare for the next 24 hours.

Spellcasting. The ammit casts one of the following spells, requiring no material components and using Wisdom as the spellcasting ability (spell save DC 17):

At Will: Darkness, Detect magic, Detect Thoughts

2/Day Each: Bestow Curse, Dispel Magic, Locate Creature

1/Day Each: Contagion, Insect plague

Bonus Actions

Teleport. The ammit magically teleports up to 60 feet to a place the ammit can see.

Description

The fearsome Ammit, also known as the "Eater of Hearts," is a terrifying demon with a hybrid body composed of different ferocious animals. It possesses the head, upper back, and tail of a crocodile, the mane, neck, and front limbs of a lion, and the body and rear legs of a hippopotamus.

Soul Devourer. The ammit is driven by its insatiable hunger to devour the hearts of wretched mortals. By doing so, it sends the souls of its victims to the Abyss, where they are transformed into low-ranking demons. It is summoned by cultists or dispatched by demon lords to carry out this task. The ammit serves as an instrument of punishment and a means for its demon lord master to amass an army. The ammit takes great pleasure in its gruesome duty, reveling in tearing apart its victims limb from limb before consuming their hearts.

Bringer of Woe. The ammit is an incredibly imposing creature to face in combat, large and muscular. Its powerful bite and claws are formidable weapons and its thick hide provides substantial protection, allowing it to withstand most attacks. The ammit is also a dangerous magic-user, possessing the ability to bestow curses, inflict diseases, and summon plagues upon its foes. In addition, the ammit can paralyze a creature with fear by its glare alone. The ammit's magical abilities, combined with its physical strength, make the demon an instrument for suffering and despair.

Habitat: DesertPlanar (Abyss)

Blake9hollier

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