AC
18
Initiative
+3 (13)
HP
75
(6d8 + 4)
Speed
35 ft., Burrow 20 ft., Fly 60 ft.
| Mod | Save | ||
|---|---|---|---|
| STR | 16 | +3 | +3 |
| DEX | 12 | +1 | +3 |
| CON | 14 | +2 | +2 |
| Mod | Save | ||
|---|---|---|---|
| INT | 12 | +1 | +1 |
| WIS | 12 | +1 | +3 |
| CHA | 14 | +2 | +2 |
Skills
Perception +6, Stealth +4
Resistances
Acid
Immunities
Necrotic
Senses
Blindsight 20 ft., Darkvision 60 ft.; Passive Perception 18
Languages
Draconic
CR
2 (XP 450; PB +2)
Actions
Stab Melee Attack Roll: +6, reach 5 ft. Hit: 7 (1d10 + 5) Piercing damage.
Corrupted Breath (Recharge 5–6). Dexterity Saving Throw: DC 15, each creature in a 30-foot-long, 5-foot-wide Line. Failure: 14 (5d6) Necrotic damage. Success: Half damage.
Sleep Breath. Constitution Saving Throw: DC 15, each creature in a 15-foot Cone. First Failure: The target has the Incapacitated condition until the end of its next turn, at which point it repeats the save. Second Failure: The target has the Unconscious condition for 1 minute. This effect ends for the target if it takes damage or a creature within 5 feet of it takes an action to wake it.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
1/18/2026 6:53:46 PM
|
4
|
1
|
--
|
Coming Soon
|
|
|
3/20/2026 5:06:11 AM
|
3
|
2
|
1.5
|
Coming Soon
|
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