Small Fiend, Lawful Evil
Armor Class 14 Bone
Hit Points 8 (3d6 + 2)
Speed 40 ft.
STR
5 (-3)
DEX
16 (+3)
CON
5 (-3)
INT
10 (+0)
WIS
12 (+1)
CHA
6 (-2)
Skills Stealth +6
Damage Immunities Acid, Cold, Fire
Condition Immunities Charmed, Frightened, Poisoned
Senses Darkvision 60, Passive Perception 15
Languages Telepathy
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Traits

Scorpion. The Avernus Scorpions are the size of large rats or small dogs. They are white bony creatures with 2ft long bony tails with a razor sharp spike and two serrated claws. They are considered Demons and have Humanoid intelligence. They are denizens of Avernus the first ring of the Nine Hells and their sole purpose is to make the Wandering Souls suffer.

Senses: The scorpion has Dark-vision up to 60ft.

Actions

Claws: Melee Attack. Melee Weapon Attack: +3 to hit, reach 5 ft., 1 target. Hit: 3 (1d4 + 2) Piercing damage.

Stinger: Melee Attack: Melee Weapon Attack: +4 to hit, reach 5 ft, 1 target, Hit: 4 (1d6 + 2), Save vs. Constitution DC12 or Poisoned for 1 Minute. Failure takes (1d4) Acid damage.

Bonus Actions

Bonus Action: Charge: The scorpion can move up to 20ft as a Bonus Action toward a target creature.

Description

The Avernus Scorpion is a Demon insectoid creature with a white bone carapace and serrated claws and long whip-like stinger tail that is flexible and moves incredibly fast. It has four black eyes that allow it to see 270 degrees. It hides in rocky holes and under sand and strikes from hiding. The Red Waste is crawling with these creatures and they have Humanoid intelligence and a desire to make prey suffer.

Habitat: Planar (Nine Hells)

BlackDog13

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