Scorpion. The Avernus Scorpions are the size of large rats or small dogs. They are white bony creatures with 2ft long bony tails with a razor sharp spike and two serrated claws. They are considered Demons and have Humanoid intelligence. They are denizens of Avernus the first ring of the Nine Hells and their sole purpose is to make the Wandering Souls suffer.
Senses: The scorpion has Dark-vision up to 60ft.
Claws: Melee Attack. Melee Weapon Attack: +3 to hit, reach 5 ft., 1 target. Hit: 3 (1d4 + 2) Piercing damage.
Stinger: Melee Attack: Melee Weapon Attack: +4 to hit, reach 5 ft, 1 target, Hit: 4 (1d6 + 2), Save vs. Constitution DC12 or Poisoned for 1 Minute. Failure takes (1d4) Acid damage.
Bonus Action: Charge: The scorpion can move up to 20ft as a Bonus Action toward a target creature.
Description
The Avernus Scorpion is a Demon insectoid creature with a white bone carapace and serrated claws and long whip-like stinger tail that is flexible and moves incredibly fast. It has four black eyes that allow it to see 270 degrees. It hides in rocky holes and under sand and strikes from hiding. The Red Waste is crawling with these creatures and they have Humanoid intelligence and a desire to make prey suffer.
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