Armor Class
11
Natural
Hit Points
315
(48d12 + 3)
Speed
30 ft., The colossal zombie can also dive towards a target (75 ft.) to attack at disadvantage
STR
29
(+9)
DEX
6
(-2)
CON
1
(-5)
INT
1
(-5)
WIS
10
(+0)
CHA
2
(-4)
Saving Throws
DEX +2, CON −1, WIS +4
Damage Immunities
Poison, Psychic
Senses
Darkvision, Passive Perception 13
Languages
--
Challenge
12 (8,400 XP)
Proficiency Bonus
+4
Traits
Undead: Immune to mind-influencing effects, poison, sleep, paralysis, stunning, and disease. Not subject to critical hits, subdual damage, ability damage, energy drain, or death from massive damage.
Partial Actions Only (Ex): Zombies have poor reflexes and can perform only partial actions. Thus they can move or attack, but can only do both if they charge (a partial charge).
Actions
Slam. Melee Weapon Attack: +3 to hit, reach 45 ft., multiple target. Hit: 25 (4d6 + 13) bludgeoning damage.
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