Large Fiend (Yugoloth), Neutral Good
AC 18    Initiative +4 (14)
HP 95 (10d10 + 40)
Speed 40 ft., Fly 60 ft.
Mod Save
STR 20 +5 +5
DEX 11 +0 +0
CON 19 +4 +4
Mod Save
INT 6 −2 −2
WIS 5 −3 −3
CHA 8 −1 −1
Resistances Cold, Fire, Lightning
Immunities Acid, Poison; Poisoned
Senses Blindsight 60 ft.; Passive Perception 7
Languages Abyssal, Celestial, Infernal, Telepathy 120 ft.
CR 9 (XP 5,000; PB +4)
Traits

Berserk. Whenever the catenaloth starts its turn Bloodied, roll 1d6. On a 6, the catenaloth goes berserk. On each of its turns while berserk, the catenaloth attacks the nearest creature it can see. If no creature is near enough to move to and attack, the catenaloth attacks an object. Once the catenaloth goes berserk, it continues to be berserk until it is destroyed or it is no longer Bloodied.

Magic Resistance. The catenaloth has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The catenaloth makes two Chain attacks and uses Conjure Celestial Chain.

Chain. Melee Attack Roll: +7, reach 15 ft. Hit: 11 (2d6 + 4) Bludgeoning damage. If the target is a Large or smaller creature, it has the Grappled condition (escape DC 17) from one of two chains, and it has the Restrained condition until the grapple ends.

Conjure Celestial Chain. If the catenaloth is not berserk, it conjures a golden chain to bind a creature. Dexterity Saving Throw: DC 17, one creature the catenaloth can see within 60 feet. Failure: 9 (2d4 + 4) Radiant damage, and the target has the Restrained condition until the end of the catenaloth’s next turn, at which point the chain disappears. If the target is Large or smaller, the catenaloth moves the target up to 30 feet straight toward itself. Success: The chain disappears.

Bonus Actions

Heart of Evil. If the catenaloth is berserk, it teleports up to 30 feet to an unoccupied space it can see. Constitution Saving Throw: DC 11, each creature within 10 feet of the catenaloth's destination space. Failure: 10 (3d6) Necrotic damage. Success: Half damage.

Description

Yugoloths work as mercenaries, selling their weapons to the fiend or evildoer that offers the most gold. Occasionally, a celestial creature like an angel or archon offers a contract to a yugoloth. Perhaps they need to build an army to fight fiendish forces, or they believe that by forcing a yugoloth to do good deeds, they can redeem the yugoloth and transform the fiend into a new celestial.

A catenaloth, often called a Slave of God by other yugoloths, is a mercenary that took one too many contracts from a celestial patron. Their service to the upper planes now binds their body in the form of golden chains, locking them into doing good despite their own will. They are not damned to holiness forever, thankfully. In the heat of battle, a catenaloth might be able to loosen their shackles just a little bit and enjoy the feeling of evil that they so often long for.

sereading9999

Comments

Posts Quoted:
Reply
Clear All Quotes