| Mod | Save | ||
|---|---|---|---|
| STR | 17 | +3 | +3 |
| DEX | 16 | +3 | +6 |
| CON | 18 | +4 | +7 |
| Mod | Save | ||
|---|---|---|---|
| INT | 8 | −1 | −1 |
| WIS | 14 | +2 | +5 |
| CHA | 8 | −1 | −1 |
Demonic Restoration. If the assaku dies outside the Abyss, its body dissolves into ichor, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Abyss.
Keen Smell. The assaku has Advantage on Wisdom (Perception) checks that rely on smell.
Magic Resistance. The assaku has Advantage on saving throws against spells and other magical effects.
Multiattack. The assaku makes three attacks, either with its Rend or Putrid Spit attacks, in any particular order. It can replace one of its attacks with a Bite attack.
Rend. Melee Attack Roll: +6, reach 5 ft. Hit: 7 (1d8 + 3) Slashing damage plus 9 (2d8) Poison damage.
Bite. Melee Attack Roll: +6, reach 5 ft. Hit: 10 (3d4 + 3) Piercing damage plus 7 (2d6) Poison damage, and the target is cursed for 1 minute. While cursed, the target has the Poisoned condition and at the start of their next turn, they take 7 (2d6) Poison damage, and their Hit Point maximum is reduced by an equal amount. The reduction lasts until they take a Long Rest. The curse can be ended by healing the creature up to their current maximum Hit Points or pouring Holy Water on the cursed creature.
Putrid Spit. Ranged Attack Roll: +6, range 30/60 ft. Hit: 6 (1d6 + 3) Poison damage and 8 (3d4) Acid damage. Constitution Saving Throw: DC 15. Failure: Creature is Blinded. The creature remains Blinded until the spittle is removed. An affected creature or another creature within 5 feet of it can take an action to wipe the spittle off.
Description
The hideous assaku is a powerful demon that personifies disease, rot, sickness, and the plague of the Abyss. It bears resemblance to a monstrous, 10-foot-tall, giant winged rat. The assaku moves with a disturbing gait, upright on its spindly hind legs, using its bat-like wings for balance. Its repugnant fur, covered in lesions and pus-oozing sores, is swarming with parasites.
Flesh-rotting Bite. Anyone bitten by an assaku can be stricken by a vile disease that causes its flesh to rot, debilitating the victim and making it more vulnerable. The disease spreads rapidly, with the affected flesh turning black and oozing putrid fluids. Victims are tormented by excruciating pain, while their bodies slowly waste away.
Putrid Spittle. It can also spit a noxious bile, a sickening concoction of bacteria, digestive fluids, and foul saliva. The bile burns upon contact, causing severe inflammation and blindness until the spittle is removed. This vile attack further enhances the assaku's ability to incapacitate and torment its enemies.
Plaguebringer. The assaku revels in its role as a harvester of suffering and spreader of disease. It is drawn to areas ravaged by sickness and epidemics, using its presence to exacerbate the suffering already present. It takes pleasure in the anguish it inflicts, thriving on the misery it causes.
Insidious Saboteur. In demon armies, the assaku serves as a scout and infiltrator. Its ability to move silently and undetected through the most treacherous terrains makes it a valuable asset for gathering intelligence or sabotaging enemy defenses. In prolonged sieges, an assaku is used to spread disease and sickness to weaken enemy ranks, silently sowing chaos and discord.
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