Vitality. The Acidic Ooze heals 1 on the start of it's turn.
Touch. Melee Attack: +3 to hit, reach #5 ft., 1 target. Hit: 3 (1d4 + 1) acid damage.
Inflict Madness. Ranged Attack: +3 to hit, range 10/30 ft., 1 target. Hit: 3 (1d4 + 1) acid damage. Target takes a DC 12 wisdom saving throw, on a fail the target gains one short term madness. on a success nothing happens. The Acidic Ooze takes 1 damage
Description
The Acidic Ooze is a green slime usually with a skull floating inside it the skull is it's sign of maturity.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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