Small Ooze, Chaotic Evil
Armor Class 10 Natural Armour
Hit Points 4 (1d6 + 1)
Speed 10 ft.
STR
10 (+0)
DEX
8 (-1)
CON
12 (+1)
INT
1 (-5)
WIS
5 (-3)
CHA
1 (-5)
Saving Throws CON +3
Skills Stealth +1
Damage Vulnerabilities Fire, Lightning
Damage Resistances Acid, Bludgeoning
Condition Immunities Prone
Senses Blindsight 30 ft, Passive Perception 5
Languages Deep Speech Understands but can't speak Knows languages it's skull knew but can't speak
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Vitality. The Acidic Ooze heals 1 on the start of it's turn.

 

Actions

Touch. Melee Attack: +3 to hit, reach #5 ft., 1 target. Hit: 3 (1d4 + 1) acid damage. 

Inflict Madness. Ranged Attack: +3 to hit, range 10/30 ft., 1 target. Hit: 3 (1d4 + 1) acid damage. Target takes a DC 12 wisdom saving throw, on a fail the target gains one short term madness. on a success nothing happens. The Acidic Ooze takes 1 damage 

Description

The Acidic Ooze is a green slime usually with a skull floating inside it the skull is it's sign of maturity.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: Swamp

ThamiorDracon

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