Large Elemental (Water), Neutral
AC 14    Initiative +2 (12)
HP 114 (12d10 + 48)
Speed 40 ft., Swim 80 ft.
Mod Save
STR 18 +4 +4
DEX 18 +4 +9
CON 14 +2 +2
Mod Save
INT 10 +0 +0
WIS 10 +0 +0
CHA 12 +1 +1
Vulnerabilities Fire
Resistances Acid, Bludgeoning
Immunities Cold, Poison; Blinded, Grappled, Petrified, Poisoned, Prone
Senses Blindsight, Darkvision 60 ft.; Passive Perception 14
Languages Primordial (Aquan)
CR 5 (XP 1,800; PB +3)
Traits

Evaporative Fatigue. If the elemental is in an area of extreme heat or is hit by an attack that deals 10 or more Fire damage, its body begins to desiccate. Its Speed is decreased by 20 feet until the end of its next turn.

Fluid Physiology. The elemental has advantage on ability checks and saving throws made to escape a Grapple or the Restrained condition. Additionally, it can move through a space as narrow as 1 foot wide without squeezing.

Loyal Current. As a Reaction, when a creature the elemental is loyal to within 5 feet is hit by an attack, the elemental can interpose its watery body. The elemental takes the damage instead of the loyal creature.

Actions

Multiattack. The elemental makes two attacks, one Slam and one Bite.

Slam. Melee Attack Roll: +7, reach 5 ft. Hit: 13 (2d8 + 4) Bludgeoning damage. If the target is a Medium or smaller creature, it has the Prone condition.

Bite. Melee Attack Roll: +7, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage plus 3 (1d6) cold damage. The elemental’s jaws unhinge like a cresting wave, snapping shut with the force of a hydraulic press. Instead of solid teeth, the target is punctured by jagged, high-pressure needles of frozen brine that dissolve into the wound, chilling the blood.

Tidal Tackle (Recharge 4–6). The elemental moves up to its speed in a straight line. During this move, it can enter the spaces of Large or smaller creatures. Each creature whose space it enters must succeed on a DC 15 Strength Saving Throw. On a failure, a creature takes 13 (2d8+4) bludgeoning damage and is knocked Prone. On a success, the creature takes half damage and isn't knocked prone.

Description

This creature resembles a powerful, large-breed dog, standing nearly four feet at the shoulder. Its most striking feature is its "fur"—a dense, flowing coat of obsidian-colored water that ripples and cascades down its flanks in a perpetual tide. Though it possesses a solid physical frame, its movements are unnaturally fluid, allowing it to pour through gaps and slip from a hunter's grasp like a rushing stream. A faint scent of ozone and brine follows it, and its eyes glow with the shifting light of a bioluminescent reef.

Monster Tags: beast companion

Habitat: CoastalPlanar (Elemental Plane of Water)SwampUnderwater

Foureyes010

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