Large Humanoid (Goliath), Chaotic Evil
Armor Class 18 Magma Plating
Hit Points 310 (23d12 + 138)
Speed
STR
24 (+7)
DEX
12 (+1)
CON
22 (+6)
INT
8 (-1)
WIS
11 (+0)
CHA
14 (+2)
Saving Throws STR +11, CON +10
Damage Vulnerabilities Bludgeoning
Damage Resistances Slashing from Nonmagical Attacks, Piercing from nonmagical attacks
Damage Immunities Fire
Condition Immunities Exhaustion, Frightened
Senses Passive Perception 12
Languages --
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

🔥 Molten Veins (Passive)

Steam and smoke constantly rise from Ash-Born’s body. Any creature that hits him with a melee attack takes 1d6 fire damage.

đź”— Mercenary Commander (Aura)

All allied creatures within 30 ft. gain advantage on attack rolls and saving throws against fear while Ash-Born is conscious.

Actions

⚔️ Twin Heads of the Dwarven Wrath (Weapon Attack)

Melee Weapon Attack: +11 to hit, reach 10 ft., one target
Hit: 26 (4d8 + 7) slashing damage + 10 (3d6) fire damage
Special: If both heads of the axe hit the same target, the target must succeed on a DC 18 Strength saving throw or be knocked prone and scorched (disadvantage on next saving throw).

🌋 Eruption Slam (Recharge 5–6)

Ash-Born slams the ground, causing a localized eruption. Each creature within 20 ft. must make a DC 18 Dexterity saving throw or take 32 (8d6) fire damage and be pushed 10 ft. away. The area becomes difficult terrain until the end of Ash-Born’s next turn.

Bonus Actions

🔥 Ignite the Chain (Bonus Action, 3/Day)

Ash-Born channels heat into the red-hot chain wrapped around his waist and weapon. Until the end of his next turn, his melee attacks deal an additional 10 fire damage and allies within 30 ft. gain +2 to damage rolls.

Reactions

Redoubt: Once per long rest as a reaction, Ash Born slams into the ground causing a column of molten earth to rise in one direction. The columb provides half cover from an incoming ranged attack or imposes DIS on a spell he can see

Legendary Actions

Ash-Born can take up to 3 legendary actions, choosing from the options below:

  • Molten Grasp (1 action): Make a grapple check against a creature within reach. If successful, the target takes 10 fire damage at the start of its turn.
  • Command the Mercenaries (2 actions): One ally within 60 ft. can immediately move up to its speed and make one weapon attack.
  • Steam Burst (3 actions): Release a burst of steam from his shoulders. All creatures within 15 ft. must succeed on a DC 16 Constitution saving throw or be blinded until the end of their next turn.
Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Ash-Born was once Thrashjaw the Brash, the heroic son of the leader of a well known mercenary group in the Tundra. He has since forsaken that name, separating from his father to seek his own group and fortune. After a chance encounter with a mysterious volcanic altar's sigil stone, he was consumed by powers out of his control. They speak to him, summon him and control his body to committ acts of evil. 

He is now the instrument of cleansing fire, sent forth by this being. He believes himsefl chosen, not controlled. He dispenses the justice and purification on behalf of his fiery benefactor. 

Lair and Lair Actions

 


🔥 Lair of Ash‑Born, Scar of the Tundra

The Burning Fort of Korr’Vhal — Base of the Shattered Peak Volcano

Overview

Korr’Vhal was once a dwarven forward‑fortress built to monitor volcanic activity and protect the mountain passes. Now it is a charred ruin, half‑sunken into rivers of magma and wreathed in choking smoke. Ash‑Born has claimed it as his throne — a place where molten stone meets iron, and where his mercenary warband gathers to prepare for raids across the tundra.

The fort constantly shifts between burning ruin and eruptive deathtrap, making the battlefield feel alive and hostile even before Ash‑Born roars his challenge.


🔥 Environmental Features

1. The Magma Creep

The volcano’s flow has begun to seep through cracks in the fort’s foundation.
Every round, choose one of the following effects:

  • Magma Surge: A 10‑ft square becomes flooded with molten rock. Creatures entering or starting their turn there take 3d6 fire damage.
  • Cracking Floor: A section collapses, creating a 10‑ft pit filled with lava (20 ft deep). Falling in deals 6d6 fire damage.
  • Heat Bloom: The air superheats. All creatures make a DC 15 Con save or gain 1 level of exhaustion until they take a short rest.

This creates a sense of rising danger as the fight continues.


2. Smoke Choke Zones

Thick black smoke rolls through the corridors and battlements.

  • Creatures inside must make a DC 14 Con save or be blinded until the end of their next turn.
  • Ranged attacks through smoke are made at disadvantage.
  • Ash‑Born is immune to these effects.

3. Volcanic Updrafts

Geysers of superheated air erupt unpredictably.

  • A creature standing over a vent must make a DC 15 Dex save or be launched 20 ft upward and take 2d6 fire damage.
  • Ash‑Born uses these to reposition or leap into combat with terrifying speed.

 


🔥 Regional Effects

The land around the Burning Fort is warped by Ash‑Born’s presence.

1. The Air Burns

Creatures traveling within 1 mile suffer disadvantage on Con saves against heat.

2. Whispering Magma

The molten rivers whisper in Ignan, revealing:

  • warnings,
  • prophecies,
  • or the presence of intruders.

3. The Scarred Tundra

Snow melts into black slush.
Creatures tracking Ash‑Born gain advantage due to the scorched footprints he leaves behind.


🔥 The Arena: Ash‑Born’s Throne of Cinders

The final chamber is a massive courtyard open to the sky, where the volcano looms overhead.

Features:

  • A cracked basalt platform where Ash‑Born stands, glowing from beneath.
  • Two magmafalls pouring down the walls.
  • A dwarven throne, half‑melted, fused into the stone.
  • A massive dwarven mural, blackened by fire, depicting the ancient forge‑kings.

Dynamic Hazard:

Every 3 rounds, the volcano ejects a magma bomb into the courtyard.

  • 20‑ft radius explosion
  • DC 16 Dex save
  • 6d6 fire damage on fail, half on success
  • Creates a 10‑ft pool of lava

 

 

ryangordon156

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