Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics. The wolf has advantage on attack rolls against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.
Teleport. The wolf is capable of teleporting to any visible location within 60 ft, or through a solid object which it knows the other side is not a solid space. Any ally within 5 ft can choose to accompany the wolf to it's destination.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.
Scratch. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 5 (1d6+2) slashing damage. If the target is a not undead, it must succeed on a DC 13 Constitution saving throw or the target loses 5 (1d4 + 3) hit points due to blood loss at the start of its turn, each turn.
Description
A large wolf with dark fur and yellow eyes that seem to glow in the dark, a Cosmic Wolf is a celestial beast that, when young, can teleport short distances, but adults can even teleport between realities. It is unclear which reality is the true home of these creatures, but they are exceedingly rare in any case. Cosmic Wolves take approximately 2-3 weeks to grow from pups to fully grown wolves, with size of adults ranging from 2.6 to 2.9 feet tall and from 130lbs to 190lbs.
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