Huge Undead, Chaotic Evil
Armor Class 17 (natural armor)
Hit Points 184 (16d12 + 80)
Speed 40 ft., Burrow 20 ft.
STR
22 (+6)
DEX
10 (+0)
CON
20 (+5)
INT
6 (-2)
WIS
8 (-1)
CHA
5 (-3)
Saving Throws DEX +4, CON +9, WIS +3, CHA +1
Damage Vulnerabilities Bludgeoning
Damage Immunities Cold, Poison
Condition Immunities Exhaustion, Poisoned
Senses Blindsight 30 ft., Darkvision 120 ft., Passive Perception 9
Languages understands Common and Draconic but can't speak
Challenge 11 (7,200 XP)
Proficiency Bonus +4
Traits

Ice Walk. The skeleton can move across and climb icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn't cost it extra movement.

Legendary Resistance (3/Day). If the skeleton fails a saving throw, it can choose to succeed instead.

Actions

Multiattack. The skeleton can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) piercing damage plus 4 (1d8) cold damage.

Claw. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage.

Tail. Melee Weapon Attack: +10 to hit, reach 15 ft., one target. Hit: 15 (2d8 + 6) bludgeoning damage.

Frightful Presence. Each creature of the skeleton's choice that is within 120 feet of the skeleton and aware of it must succeed on a DC 13 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the skeleton's Frightful Presence for the next 24 hours.

Legendary Actions

The skeleton can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The skeleton regains spent legendary actions at the start of its turn.

Detect. The dragon makes a Wisdom (Perception) check.

Tail Attack. The skeleton makes a tail attack.

Wing Attack (Costs 2 Actions). The skeleton beats its wings. Each creature within 10 feet of the skeleton must succeed on a DC 16 Dexterity saving throw or take 13 (2d6 + 6) bludgeoning damage and be knocked prone.

Habitat: Arctic

marcusfpavani

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