| Mod | Save | ||
|---|---|---|---|
| STR | 14 | +2 | +8 |
| DEX | 14 | +2 | +8 |
| CON | 14 | +2 | +8 |
| Mod | Save | ||
|---|---|---|---|
| INT | 14 | +2 | +8 |
| WIS | 14 | +2 | +8 |
| CHA | 14 | +2 | +8 |
Reinforceable. When this creature is deployed by a Warp Ship as result of the Watcher’s Call Reinforcements ability, it is deployed in quantities of 1.
Master Equation. This creature’s attacks deal damage based on fractions of a standardized value called Base HP, which equals 10 + 6 × (target’s level - 1). Damage is calculated as the specified fraction of Base HP, rounded down. The target's relevant vulnerabilities, resistances and immunities still function normally, and are each applied post-calculation. In lieu of a target's level, use (CR + 3) instead.
Vehicle Armor. This creature takes 2x damage from Stratagems and Support Weapons.
Multiattack. The Appropriator attacks three times with Claw, uses Charge once and attacks twice with Claw, or uses Swarm once.
Claw. Melee Unarmed Attack: +4 to hit, reach 10 ft., 1 target. Hit: Base HP x 1/3 [Bludgeoning] damage, target must succeed on a (DC: 14) Strength saving throw or have the Prone condition.
Charge. The Appropriator charges 40 ft in a straight line toward a hostile creature it can see. This costs its movement action. Each creature in its way must succeed on a (DC: 14) Dexterity saving throw or take Bludgeoning damage equal to Base HP x 1/2 and have the Prone condition.
Swarm (1/sr). The Appropriator conjures 2d4 Obtrudors.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Mythic Action Name. Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
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3/21/2026 10:45:33 PM
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2
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1
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Coming Soon
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