Large Beast, Unaligned
Armor Class 14 (natural armor)
Hit Points 37 (5d10 + 10)
Speed 50 ft.
STR
17 (+3)
DEX
15 (+2)
CON
15 (+2)
INT
3 (-4)
WIS
12 (+1)
CHA
7 (-2)
Saving Throws STR +5, DEX +4, CON +4
Skills Perception +3, Stealth +4
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Poisoned
Senses Passive Perception 13
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.

Familiar. Akali can choose to serve another creature as a familiar, forming a telepathic bond with its willing master. While the two are bonded, the master can sense what Akali senses as long as they are within 1 mile of each other. While Akali  is within 30 feet of her master, the master shares her Keen Hearing and Smell and Pack Tactics traits. 

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

Reactions

Guardian Howl. Akali can react by shielding her master with an attack roll. If her attack roll meets or beats the attack then no damage is taken, but if it does not meet the attack roll  but is 10 or above then damage is split between Akali and her master. Any roll below a 10 the attempt to shield fails and the master takes the full damage.

Monster Tags: Misc Creature

Habitat: ForestHill

AarontheArcane

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