Large Fiend (Daemon)
AC 15 Natural Armor    Initiative +1 (11)
HP 110 (10d10 + 50)
Speed 30 ft.
Mod Save
STR 18 +4 +4
DEX 10 +0 +0
CON 20 +5 +9
Mod Save
INT 4 −3 −3
WIS 12 +1 +1
CHA 8 −1 −1
Resistances Acid, Cold, Poison
Senses Passive Perception 13
Languages Telepathy Can Communicate Telepathically with its summoner
CR 10 (XP 5,900; PB +4)
Traits

Regeneration. The Beast regains 10 HP at the start of its turn if it has at least 1 HP. 

Slime trail: The ground with in 10 feet of the beast because difficult terrain due to caustic slime. 

Disgusting Resiliency: Resistance to Poison, Cold, and Acid damage. 

Actions

Multiattack: The beast makes two tentacle attacks. 

Caustic Tentacles: Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 12 (2d8 + 3) poison damage. 

Joyous Visitation (Grapple):  The Beast attempts to "hug" a creature. The target is grappled (escape DC 14) and takes 10 (3d6) poison damage at the start of each of its turns. 

Description

Filled with dim-witted ebullience at odds with their diseased and nightmarish forms, Beasts of Nurgle heave themselves into battle like eager hounds. They are drawn instinctively to mortal playthings, whose desperate cries and frantic flight they mistake for participation, at least until their luckless new friends have twitched their last.

Darkatwr16

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