Medium Celestial, Chaotic Neutral
AC 20 abyssal skin    Initiative +19 (29)
HP 8008 (69d20 + 200)
Speed 40 ft., Fly 80 ft., Swim 40 ft.
Mod Save
STR 30 +10 +53
DEX 30 +10 +53
CON 30 +10 +53
Mod Save
INT 30 +10 +53
WIS 30 +10 +53
CHA 30 +10 +53
Skills Perception +11, Stealth +7
Resistances All
Senses Blindsight 60 ft., Darkvision 120 ft.; Passive Perception 30
Languages Common, Draconic
CR 30 (XP 155,000, or 13,000 in lair; PB +9)
Traits

.Abyssal Distortion
Attacks against the blueballs have disadvantage

Slip Between Lies
When hit by an attack, the Trickster halves the damage and teleports up to 40 ft.

Magic Resistance
Advantage on saving throws against spells and magical effects.

Twist Fate
blueballs can cast advantage or disadvantage or anyone he chooses.

Endless Performance

Every 3 rounds, he automatically uses one Recharge ability without rolling.

Aura of the Grinning Void

Creatures within 30 ft. must make a DC 18 Wisdom save at the start of their turn or:

  • Become frightened until end of turn
  • Take 10 (3d6) psychic damage
  • Hear laughter from unseen void entities
Actions

Warp Reality
Each enemy within 30 ft. must make a DC 21 Charisma save.
On a failure: they become cheese.

  • Creatures are confused (as the confusion spell) for 1 round.

  • They have disadvantage on saving throws until the end of their next turn.

Illusionary Duplicate
The Trickster creates 3 illusory clones (like mirror image).
Each clone destroyed explodes for (3d6) psychic damage.

Abyssal Puppet Strings
Range: 60 ft.

Target must make a DC 21 Charisma save or the Trickster controls its movement using its reaction until the end of the target’s next turn.

Multiattack

Makes 3 Void Slash attacks

Void Slash

Melee Weapon Attack: +12 to hit, reach 5 ft., one target
Hit: 16 (2d8 + 6) slashing + 13 (3d8) necrotic damage
→ Target must succeed on DC 18 Wis save or suffer Disadvantage on next attack

Void Rend

Melee Weapon Attack: +12 to hit, reach 40 ft.

Hit:

  • 18 (2d10 + 6) slashing
  • 18 (4d8) necrotic

Collapse Reality

Recharge 6

A 20-ft radius point within 60 ft. collapses inward:

  • Creatures must make DC 18 Strength save
  • Fail:
    • Pulled to center
    • 27 (6d8) force damage
    • Knocked prone
  • Success: Half damage, not prone

Area becomes difficult terrain (warped void ground)

Bonus Actions

Abyssal Laughter
Whenever a creature misses blueballs the attacker takes half the damage they would have done to him.

Shield of the Trickster

blueballs coats one person of his choosing in black abyssal sludge giving them plus 4 to AC 

Tendrils From Below

Void tentacles erupt under a creature within 30 ft.

  • DC 18 Dex save or:
    • Take 14 (4d6) bludgeoning
    • Become paralyzed until end of next turn

Summon Void Monster

The creature tears open reality, forming a writhing portal of shadow and violet energy.

  • A Void Monster appears in an unoccupied space within 60 ft.
  • The summoned creature:
    • Acts immediately after the summoner in initiative
    • Obeys all telepathic commands
    • Lasts for 1 minute or until reduced to 0 HP
Reactions

Slip Into Nothing

When hit, reduce damage by half and teleport 20 ft.

 

 

Legendary Actions

Legendary Actions (3/round)

Void Step
Teleport 80 ft.

Mocking Hex
One creature within 60 ft. must succeed on a DC 21 Wisdom save or have disadvantage on attack rolls until the end of its next turn.

Claw From Below (1 Action): Tentacle erupts; +10 to hit, 2d10 bludgeoning must make a dex save (dc22) on a fail they become grappled.

 

 

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Previous Versions

Name Date Modified Views Adds Version Actions
3/22/2026 10:40:24 PM
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3/22/2026 11:38:11 PM
4
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3/22/2026 11:51:30 PM
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Coming Soon

Habitat: Planar (Abyss)

hezekiahpatterson98

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