| Mod | Save | ||
|---|---|---|---|
| STR | 30 | +10 | +53 |
| DEX | 30 | +10 | +53 |
| CON | 30 | +10 | +53 |
| Mod | Save | ||
|---|---|---|---|
| INT | 30 | +10 | +53 |
| WIS | 30 | +10 | +53 |
| CHA | 30 | +10 | +53 |
.Abyssal Distortion
Attacks against the blueballs have disadvantage
Slip Between Lies
When hit by an attack, the Trickster halves the damage and teleports up to 40 ft.
Magic Resistance
Advantage on saving throws against spells and magical effects.
Twist Fate
blueballs can cast advantage or disadvantage or anyone he chooses.
Endless Performance
Every 3 rounds, he automatically uses one Recharge ability without rolling.
Aura of the Grinning Void
Creatures within 30 ft. must make a DC 18 Wisdom save at the start of their turn or:
- Become frightened until end of turn
- Take 10 (3d6) psychic damage
- Hear laughter from unseen void entities
Warp Reality
Each enemy within 30 ft. must make a DC 21 Charisma save.
On a failure: they become cheese.
-
Creatures are confused (as the confusion spell) for 1 round.
-
They have disadvantage on saving throws until the end of their next turn.
Illusionary Duplicate
The Trickster creates 3 illusory clones (like mirror image).
Each clone destroyed explodes for (3d6) psychic damage.
Abyssal Puppet Strings
Range: 60 ft.
Target must make a DC 21 Charisma save or the Trickster controls its movement using its reaction until the end of the target’s next turn.
Multiattack
Makes 3 Void Slash attacks
Void Slash
Melee Weapon Attack: +12 to hit, reach 5 ft., one target
Hit: 16 (2d8 + 6) slashing + 13 (3d8) necrotic damage
→ Target must succeed on DC 18 Wis save or suffer Disadvantage on next attack
Void Rend
Melee Weapon Attack: +12 to hit, reach 40 ft.
Hit:
- 18 (2d10 + 6) slashing
- 18 (4d8) necrotic
Collapse Reality
Recharge 6
A 20-ft radius point within 60 ft. collapses inward:
- Creatures must make DC 18 Strength save
- Fail:
- Pulled to center
- 27 (6d8) force damage
- Knocked prone
- Success: Half damage, not prone
Area becomes difficult terrain (warped void ground)
Abyssal Laughter
Whenever a creature misses blueballs the attacker takes half the damage they would have done to him.
Shield of the Trickster
blueballs coats one person of his choosing in black abyssal sludge giving them plus 4 to AC
Tendrils From Below
Void tentacles erupt under a creature within 30 ft.
- DC 18 Dex save or:
- Take 14 (4d6) bludgeoning
- Become paralyzed until end of next turn
Summon Void Monster
The creature tears open reality, forming a writhing portal of shadow and violet energy.
- A Void Monster appears in an unoccupied space within 60 ft.
- The summoned creature:
- Acts immediately after the summoner in initiative
- Obeys all telepathic commands
- Lasts for 1 minute or until reduced to 0 HP
Slip Into Nothing
When hit, reduce damage by half and teleport 20 ft.
Legendary Actions (3/round)
Void Step
Teleport 80 ft.
Mocking Hex
One creature within 60 ft. must succeed on a DC 21 Wisdom save or have disadvantage on attack rolls until the end of its next turn.
Claw From Below (1 Action): Tentacle erupts; +10 to hit, 2d10 bludgeoning must make a dex save (dc22) on a fail they become grappled.
.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
3/22/2026 10:40:24 PM
|
1
|
0
|
--
|
Coming Soon
|
|
|
3/22/2026 11:38:11 PM
|
4
|
0
|
--
|
Coming Soon
|
|
|
3/22/2026 11:51:30 PM
|
7
|
0
|
--
|
Coming Soon
|
Comments