| Mod | Save | ||
|---|---|---|---|
| STR | 15 | +2 | +2 |
| DEX | 8 | −1 | −1 |
| CON | 17 | +3 | +5 |
| Mod | Save | ||
|---|---|---|---|
| INT | 2 | −4 | −4 |
| WIS | 11 | +0 | +0 |
| CHA | 5 | −3 | −3 |
Carrying capacity of 450 pounds.A good Bumpy can help you move more quickly through the wilderness, but its primary purpose is to carry the gear that would otherwise slow you down.
Bite. Melee Attack Roll: +4, reach 10 ft. Hit: 5 (1d6 + 2) Bludgeoning damage.
The Bumpy extends it's neck to bite the creature 10ft away
Trample. Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Bludgeoning damage.
The creature must make a Strength or Dexterity saving throw DC 14 or have the prone condition on a failed save.
The Bumpy becomes agitated when near creatures, as it tramples frantically. (Bumpy's legs can kick/move sideways as well as the usual forward and back)
Spit. Ranged Attack Roll: +4, reach 20 ft. Hit: 3 (1d4 + 2) Acid damage.
The Bumpy creates a flem, acid-like substance and spits at foes 20ft away.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
3/23/2026 1:49:52 AM
|
2
|
1
|
--
|
Coming Soon
|
Comments