Small Undead, Neutral Evil
Armor Class 10
Hit Points 26 (4d6 + 12)
Speed 20 ft.
STR
13 (+1)
DEX
11 (+0)
CON
16 (+3)
INT
4 (-3)
WIS
5 (-3)
CHA
6 (-2)
Damage Immunities Poison
Condition Immunities Exhaustion, Poisoned
Senses Darkvision 60 ft., Passive Perception 7
Languages Understands Abyssal but can't speak it
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Pack Tactics. The contraur has advantage on attack rolls against a creature if at least one of the contraur's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 6 (1d8 + 1) piercing damage.

Buck. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 8 (2d6 + 1) bludgeoning damage. The target must succeed on a DC 12 Strength saving throw or fall Prone. Contraur falls prone after performing this attack. 

Description

Whenever a centaur is born, the universe attempts to maintain the balance, and creates a contraur — an undead horse head with a human pelvis and legs. 

Monster Tags: undead

Habitat: SwampUnderdarkUrban

Eri_no37

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