Construct Nature. The golem does not need to breathe, eat, or sleep.
Immutable Form. The golem is immune to any spells that would alter their physical form.
Training Tool. The golem does not take any damage from melee attacks. Instead, after being hit by a melee attack, it deactivates until it is reactivated by their creator. While deactivated it can take damage from melee attacks.
Magic Aversion. The golem is vulnerable to any magic attack as it does not have any magical defense.
Multiattack. The golem can make either two Training Blade attacks or two Blade attacks.
Training Blade. Melee Attack Roll: +5, reach 5 ft. Hit: 2 (1d4) Piercing damage.
Blade. Melee Attack Roll: +5, reach 5 ft. Hit: 10 (1d12 + 4) Piercing damage
Guard. The golem prepares for enemy attacks and can now use two reactions instead of one.
Parry. Trigger: The golem is hit by an attack. Result: The golem's AC raises by 5. If this causes the attack to miss than it can take the Repost reaction immediately without using a reaction.
Repost. The golem can take make a Training Blade attack or a Blade attack on the creature that just missed it's attack due to the Parry reaction.
Description
Fencing golems are designed to train any wannabe swordsman into adept wielders of their blades. Many are equipped with wooden training blades to avoid injury, but some use these golems as defenses and equip them with real blades. Anyone who is good with a blade will be able to take them on but it is advised that adventurers use magic to attack the golems as they are vulnerable to such an attack.
- Guild Master of the 21st Guildhouse, Michal Rie
Fencing golems can be made of many materials but are commonly made of stone or wood. They can be made in the likeness of any race's appearance and often wield a wooden sword, although some wield actual blades. They are commonly used for training but can still be adept in combat against lesser combatants.
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