| Mod | Save | ||
|---|---|---|---|
| STR | 16 | +3 | +5 |
| DEX | 12 | +1 | +1 |
| CON | 15 | +2 | +2 |
| Mod | Save | ||
|---|---|---|---|
| INT | 20 | +5 | +7 |
| WIS | 6 | −2 | −2 |
| CHA | 10 | +0 | +0 |
Surcharged: you have as many charges as your party level plus your intelligence modifier, and can use charges during combat
Bucket O' Bolts: W.I.L.L only requires 4 hours to recharge to receive the effects of a long rest.
Iron Lung: you do not require oxygen to breath.
Force Baton: Melee attack [roll 1d20+ strength mod+2] deal 1d6+strength mod bludgeoning damage and optionally push the target back 5 feet.
Heal beam: Ranged Spell: Expend 1 charge to heal a target within 30 feet 1d6+int mod. You may expend an additional charge to add an extra 1d6
Tactical analysis: you may expend a charge to learn on of the following things about a creature: AC, resistances and weaknesses, movement speed, or 2 stats of your choice
Defensive formation: expend a charge to increase your AC by 3 until the end of your next turn. You may expend two charges to give this affect to an ally.
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