Princess of Hell. All allies within 30 ft. of Charlie gain +2 to attack rolls and saving throws while she is conscious.
Hope in Hell. At the start of Charlie’s turn, one ally within 30 ft. regains 15 hit points.
Protective Instinct. When a creature Charlie can see within 30 ft. takes damage, she can use her reaction to reduce that damage by 20.
Legendary Resistance (3/day). If Charlie fails a saving throw, it can choose to succeed instead.
Phase 2 – Full Demon Form
When Charlie is reduced to 50% HP or an ally drops to 0 HP, she transforms. She gains: 60 temporary HP, +2 AC (now 20), Legendary actions increase to 4 per round
Phase 2 Traits.
Demonic Awakening. Charlie’s presence intensifies: Allies within 30 ft. now gain +3 to attack rolls and saving throws, Enemies in the same area have disadvantage on saving throws against her abilities
Pyrokinetic Aura. At the start of each of Charlie’s turns, enemies within 15 ft. take 14 (4d6) fire damage.
Multiattack. Charlie makes two attacks with her Demonic Pitchfork or uses Support Magic.
Demonic Pitchfork. Melee Weapon Attack: +11 to hit, reach 10 ft., one target.
Hit: 15 (2d8 + 6) piercing damage plus 10 (3d6) fire or necrotic damage.
Inspiring Performance (Recharge 5–6). Charlie releases musical demonic energy in a 30-ft radius, Allies gain 25 temporary HP and advantage on attack rolls until their next turn. Enemies must succeed on a DC 21 Wisdom saving throw or have disadvantage on attack rolls until their next turn
Morningstar Magic. Charlie targets up to 3 creatures she can see: Allies regain 20 HP OR enemies must succeed on a DC 21 Strength save or be pushed 20 ft. and knocked prone
Phase 2 Actions
Multiattack. Charlie makes two Pitchfork attacks and one Energy Burst.
Energy Burst. Ranged Spell Attack: +13 to hit, range 120 ft., one target.
Hit: 36 (8d8) fire or necrotic damage.
Power of Redemption (Recharge 5–6). Charlie unleashes her full power in a 30-ft radius: Choose one effect:
- Allies regain 40 HP and remove all conditions
- OR enemies take 45 (10d8) fire/necrotic damage and are restrained until the end of their next turn
Charlie Morningstar can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Charlie regains spent legendary actions at the start of its turn.
Guiding Light. One ally within 30 ft. can move up to half their speed without provoking opportunity attacks.
Demonic Strike. Charlie makes one Pitchfork attack.
Inspire (Costs 2 Actions). One ally gains advantage on all rolls until the end of their next turn.
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