Large Monstrosity, Chaotic Evil
Armor Class 16 Natural Armor
Hit Points 168 (16d10 + 80)
Speed 40 ft., Burrow 10 ft.
STR
20 (+5)
DEX
16 (+3)
CON
20 (+5)
INT
4 (-3)
WIS
12 (+1)
CHA
6 (-2)
Saving Throws DEX +7, CON +9
Skills Perception +5, Stealth +6
Damage Resistances Acid
Damage Immunities Poison
Condition Immunities Frightened, Poisoned
Senses Darkvision 60, Passive Perception 15
Languages --
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Ambush Predator. The Fog Crawler has advantage on attack rolls against creatures that haven’t taken a turn yet in combat.

Acidic Carapace. Any creature that hits the Fog Crawler with a melee attack takes 5 (1d10) acid damage.

Burrower. The Fog Crawler can burrow through loose earth and rubble. It leaves behind difficult terrain.

Actions

Multiattack. The Fog Crawler makes two Tentacle attacks and one Acid Spray attack.

Tentacle. Melee Weapon Attack: +8 to hit, reach 10 ft., one target Hit: 15 (2d10 + 4) bludgeoning damage. Target must succeed on DC 16 Strength saving throw or be grappled (escape DC 16).

Acid Spray (Recharge 5–6). The Fog Crawler sprays acid in a 30-foot line, 5 ft wide. Each creature in the line must make a DC 16 Dexterity saving throw or take 27 (6d8) acid damage on a failure & half as much on a success.

Tentacle Slam (Grappled Target). The Fog Crawler can slam a creature it has grappled into the ground: Target takes 18 (4d8) bludgeoning damage and must make a DC 16 Constitution save or be stunned until the start of its next turn.

DungeonDDive

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