AC
14
Initiative
+0 (10)
HP
100
(12d10)
Speed
30 ft., Fly 30 ft.
| Mod | Save | ||
|---|---|---|---|
| STR | 8 | −1 | −1 |
| DEX | 20 | +5 | +5 |
| CON | 16 | +3 | +3 |
| Mod | Save | ||
|---|---|---|---|
| INT | 8 | −1 | −1 |
| WIS | 10 | +0 | +0 |
| CHA | 18 | +4 | +4 |
Skills
Perception +8
Vulnerabilities
Necrotic, Psychic
Immunities
Bludgeoning, Cold, Fire, Lightning
Senses
Darkvision 60 ft.; Passive Perception 10
Languages
Understands Draconic but can’t speak
CR
6 (XP 2,300; PB +3)
Traits
This chimera variant was formed when many of Prismari's art elemental mascots were frenzied and forced to fuse together into this form.
Upon defeat, they return to their original forms.
Actions
Multiattack: This chimera can make two elemental fist attacks.
Elemental Fist: +5 to hit, reach 15 feet. 1d6+3 damage Roll a d4 for damage type (1 = Fire, 2 = Cold, 3 = Lightning, and 4 = Bludgeoning)
Elemental Artistry (Recharge 5-6): This chimera unleashes a wild frenzy of sheer artistry in a 20-foot Cone. Those within the cone must make a DC 15 Charisma save or have their imaginations blasted with 1d6 damage from each of Fire, Cold, Lightning, and Bludgeoning.
Comments