Medium Humanoid, Typically Neutral
Armor Class 13 Natural Armour
Hit Points 20 (4d6 - 1)
Speed 30 ft.
STR
17 (+3)
DEX
16 (+3)
CON
8 (-1)
INT
7 (-2)
WIS
10 (+0)
CHA
9 (-1)
Senses Passive Perception 1
Languages Common , Very broken
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Coward. Flee when under 1/3 HP to regenerate 1d4 hp per turn.

Night Owl: During the day, stay in the house. During dusk and night, go outside

Hungry: Attack any creature that comes near you with eggs or meat in their inventory

Actions

Call. Call out to your fellow Bunnymen, alerting 5 of them within a 150 ft area

Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., 1 target. Hit: 9 (2d4 + 4) [damage type] damage.

 

Bonus Actions

Hop. Spend 5 feet of movement to hop up to 6 feet as a high jump, and 10 feet in a long jump.

Reactions

Opportumity Attack. Attack a creature moving out of your melee range, roll at disadvantage to land

Description

A bunny-like humanoid that lives in the caves deep below the world. They live in large carrot-like houses, and are always hungry.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Silly_lil_bitty_guy

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