Magic Resistance. The living spell has advantage on saving throws against spells and other magical effects.
Unusual Nature. The living spell doesn’t require air, food, drink, or sleep.
Force Fist. Melee Spell Attack: +10 to hit, reach 5 ft., one target. Hit: 26 (4d8 + 8) force damage. If the target is a Large or smaller creature, the living spell can move it up to 5 feet and move with it, without provoking opportunity attacks.
Grasping Hand. The living spell attempts to grab a Huge or smaller creature within 5 feet of it. The target must succeed on a DC 15 Dexterity saving throw or be grappled (escape DC 15). Until the grapple ends, the target takes 15 (2d6 + 8) bludgeoning damage at the start of each of its turns. The living spell can grapple only one creature at a time and can’t use Force Fist until the grapple ends.
Description
Brother It was born from a region of wild magic torn apart by overwhelming eldritch forces, where raw spell effects twisted and gained sentience. From that chaos emerged living spells—unstable, semi-conscious manifestations of magic given form. Kaelin, a Liberated Shrill, did not merely discover one—he shaped it. Through will, corruption, and arcane dominance, he bound one of these living spells into a permanent vessel, creating Brother It.
Now, Brother It exists as a fusion of spell and flesh, a towering, ever-shifting entity that hums with unstable magic. It does not think as mortals do, but it obeys Kaelin with eerie loyalty, as if recognizing him as both creator and anchor. Together, they move as a singular force—Kaelin the will, and Brother It the living manifestation of arcane chaos.
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