Medium Humanoid (Earth, Elemental), Neutral
AC 20 Stoneskin    Initiative −6 (4)
HP 200 (14d12 + 70)
Speed 30 ft., Burrow 30 ft.
Mod Save
STR 20 +5 +5
DEX 10 +0 +0
CON 24 +7 +7
Mod Save
INT 12 +1 +1
WIS 10 +0 +0
CHA 10 +0 +0
Vulnerabilities Fire
Resistances Acid; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Immunities Lightning, Poison; Exhaustion, Paralyzed, Petrified, Poisoned, Unconscious
Gear Ragged Clothes
Senses Darkvision 60 ft., Tremorsense 60 ft.; Passive Perception 10
Languages Common, Primordial (Terran) Common, Primordial
CR 5 (XP 1,800; PB +3)
Traits

Earth Glide. Ajax can burrow through nonmagical earth and stone. While doing so he doesn’t disturb the material he moves through.

Siege Attacks. Ajax deals double damage to objects and structures.

Actions

Multiattack. Ajax can make two melee attacks, using Rock Punch or Rock Kick in any combination. Or one ranged attack.

Rock Punch or Kick. Melee Attack Roll: +10, reach 10 ft. Hit: 14 (2d8 + 5) Bludgeoning damage.

Boulder Toss. Ranged Attack Roll: +10, range 60 ft. Hit: 8 (2d12 + 8) Bludgeoning damage. If the target is a Large or smaller creature, it has the Prone condition.

Summon Spikes. Ranged Attack Roll: +8, range 120 ft. Hit: 8 (4d6 + 4) Piercing damage. The area is covered in Rock spikes and has the Difficult Terrain condition.

Bonus Actions

Stoneskin. Ajax can make his skin as hard as stone. Adding a +5 bonus to his AC

Mud BogDexterity Saving Throw: DC 18 Ajax can manipulate the ground in a 20ft radius into a mud trap, making the area Difficult Terrain. Failure: They have the Restrained condition. 

Summon Earth Elementals. Ajax can summon 1d6 earth elementals to his aid. Can do this twice in a day.  

 

Reactions

Terran ShiftAs a reaction as a result of going unconscious, Ajax shifts into his Elemental beast form. And the Primordial power within takes control of his body.

SilvusDraco