Fey Ancestry. The drow has advantage on saving throws against being charmed, and magic can’t put the drow to sleep.
Drow Cloak and Boots. The drow eldritch knight has advantage on all stealth checks while in the underdark.
Innate Spellcasting. The drow’s spellcasting ability is Charisma (spell save DC 14). It can innately cast the following spells, requiring no material components:
At will: dancing lights
1/day each: darkness, faerie fire, levitate (self only)
Spellcasting. The drow eldritch knight is a 11th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +5 to hit with spell attacks). It knows the following wizard spells:
Cantrips (at will): message, minor illusion, toll the dead
1st level (4 slots): absorb elements, expeditious retreat, false life, feather fall
2nd level (3 slots): invisibility, misty step, spider climb
Sunlight Sensitivity. While in sunlight, the drow has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Multiattack. The drow eldritch knight makes three attacks with its scimitar.
Scimitar. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage plus 3 (1d6) poison damage.
Bonus action. The drow eldritch knight may make one scimitar attack or one ranged attack with its hand crossbow.
Dagger. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4) piercing damage plus 3 (1d6) poison damage.
Hand Crossbow. Ranged Weapon Attack: +8 to hit, range 30/120 ft., one target. Hit: 7 (1d6 + 4) piercing damage, and the target must succeed on a DC 13 Constitution saving throw or be poisoned for 1 hour. If the saving throw fails by 5 or more, the target is also unconscious while poisoned in this way. The target wakes up if it takes damage or if another creature takes an action to shake it awake.
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Posted Apr 27, 2021When I created this monster I missed some of the details regarding spells that a EK can pick. I am aware that monsters do not have to follow the same rules as players but if you would like this monster to cleave closer to the EK class than I suggest the spell list below...
Cantrips (at will): message, minor illusion, toll the dead
1st level (4 slots): absorb elements, earth tremor, false life, shield
2nd level (3 slots): misty step, scorching ray, warding wind