Medium Humanoid, Neutral Evil
Armor Class 16 (breastplate)
Hit Points 82 (11d8 + 33)
Speed 30 ft.
STR
13 (+1)
DEX
18 (+4)
CON
16 (+3)
INT
15 (+2)
WIS
13 (+1)
CHA
14 (+2)
Saving Throws STR +4, DEX +7, CON +6
Skills Deception +6, Perception +5, Stealth +8
Senses Darkvision 120 ft., Passive Perception 14
Languages Elvish, Goblin, Undercommon
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Fey Ancestry. The drow has advantage on saving throws against being charmed, and magic can’t put the drow to sleep.

Drow Cloak and Boots. The drow eldritch knight has advantage on all stealth checks while in the underdark. 

Innate Spellcasting. The drow’s spellcasting ability is Charisma (spell save DC 14). It can innately cast the following spells, requiring no material components:

At will: dancing lights

1/day each: darkness, faerie fire, levitate (self only)

Spellcasting. The drow eldritch knight is a 11th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +5 to hit with spell attacks). It knows the following wizard spells:

Cantrips (at will): message, minor illusion, toll the dead

1st level (4 slots): absorb elements, expeditious retreatfalse life, feather fall

2nd level (3 slots): invisibility, misty step, spider climb

Sunlight Sensitivity. While in sunlight, the drow has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

Multiattack. The drow eldritch knight makes three attacks with its scimitar.

Scimitar. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage plus 3 (1d6) poison damage.

Bonus action. The drow eldritch knight may make one scimitar attack or one ranged attack with its hand crossbow. 

Dagger. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4) piercing damage plus 3 (1d6) poison damage.

Hand Crossbow. Ranged Weapon Attack: +8 to hit, range 30/120 ft., one target. Hit: 7 (1d6 + 4) piercing damage, and the target must succeed on a DC 13 Constitution saving throw or be poisoned for 1 hour. If the saving throw fails by 5 or more, the target is also unconscious while poisoned in this way. The target wakes up if it takes damage or if another creature takes an action to shake it awake.

Monster Tags: elf

Habitat: Underdark

Slaine000

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